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229e850dba
Fix a compiler warning.
...
This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
..
tests
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CCmpAIManager.cpp
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CCmpCommandQueue.cpp
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CCmpDecay.cpp
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CCmpFootprint.cpp
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CCmpMinimap.cpp
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CCmpMotionBall.cpp
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CCmpObstruction.cpp
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CCmpObstructionManager.cpp
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
CCmpOverlayRenderer.cpp
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CCmpOwnership.cpp
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CCmpParticleManager.cpp
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CCmpPathfinder_Common.h
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
CCmpPathfinder_Vertex.cpp
Styling fixes.
2015-11-12 17:23:50 +00:00
CCmpPathfinder.cpp
Fix style issues and redundant code in [17161] and [17163].
2015-11-06 19:48:08 +00:00
CCmpPosition.cpp
Fixes interpolation of flying objects.
2015-11-06 16:56:39 +00:00
CCmpProjectileManager.cpp
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CCmpRallyPointRenderer.cpp
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CCmpRangeManager.cpp
Fix a compiler warning.
2015-11-20 20:42:45 +00:00
CCmpSelectable.cpp
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CCmpSoundManager.cpp
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CCmpTemplateManager.cpp
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CCmpTerrain.cpp
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CCmpTerritoryInfluence.cpp
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CCmpTerritoryManager.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
CCmpTest.cpp
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CCmpUnitMotion.cpp
Fix a typo. Thanks stan for noticing.
2015-11-14 21:46:05 +00:00
CCmpUnitRenderer.cpp
Check if units are in the world in UnitRenderer::PickAllEntitiesAtPoint. Probably
fixes
#3587
, though I'm not sure as it proved unreproducible.
2015-11-11 13:27:13 +00:00
CCmpVision.cpp
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CCmpVisualActor.cpp
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CCmpWaterManager.cpp
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ICmpAIInterface.cpp
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ICmpAIInterface.h
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ICmpAIManager.cpp
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ICmpAIManager.h
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ICmpCommandQueue.cpp
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ICmpCommandQueue.h
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ICmpDecay.cpp
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ICmpDecay.h
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ICmpFogging.cpp
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ICmpFogging.h
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ICmpFootprint.cpp
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ICmpFootprint.h
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ICmpGuiInterface.cpp
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ICmpGuiInterface.h
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ICmpIdentity.cpp
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ICmpIdentity.h
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ICmpMinimap.cpp
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ICmpMinimap.h
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ICmpMirage.cpp
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ICmpMirage.h
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ICmpMotion.cpp
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ICmpMotion.h
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ICmpObstruction.cpp
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ICmpObstruction.h
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ICmpObstructionManager.cpp
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ICmpObstructionManager.h
Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
2015-11-11 12:28:38 +00:00
ICmpOverlayRenderer.cpp
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ICmpOverlayRenderer.h
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ICmpOwnership.cpp
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ICmpOwnership.h
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ICmpParticleManager.cpp
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ICmpParticleManager.h
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ICmpPathfinder.cpp
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ICmpPathfinder.h
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ICmpPlayer.cpp
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ICmpPlayer.h
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ICmpPlayerManager.cpp
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ICmpPlayerManager.h
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ICmpPosition.cpp
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ICmpPosition.h
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ICmpProjectileManager.cpp
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ICmpProjectileManager.h
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ICmpRallyPointRenderer.cpp
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ICmpRallyPointRenderer.h
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ICmpRangeManager.cpp
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ICmpRangeManager.h
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ICmpSelectable.cpp
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ICmpSelectable.h
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ICmpSettlement.cpp
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ICmpSettlement.h
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ICmpSoundManager.cpp
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ICmpSoundManager.h
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ICmpTechnologyTemplateManager.cpp
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ICmpTechnologyTemplateManager.h
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ICmpTemplateManager.cpp
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ICmpTemplateManager.h
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ICmpTerrain.cpp
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ICmpTerrain.h
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ICmpTerritoryInfluence.cpp
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ICmpTerritoryInfluence.h
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ICmpTerritoryManager.cpp
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ICmpTerritoryManager.h
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ICmpTest.cpp
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ICmpTest.h
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ICmpUnitMotion.cpp
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ICmpUnitMotion.h
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ICmpUnitRenderer.cpp
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ICmpUnitRenderer.h
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ICmpUnknownScript.cpp
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ICmpUnknownScript.h
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ICmpValueModificationManager.cpp
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ICmpValueModificationManager.h
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ICmpVisibility.cpp
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ICmpVisibility.h
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ICmpVision.cpp
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ICmpVision.h
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ICmpVisual.cpp
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ICmpVisual.h
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ICmpWaterManager.cpp
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ICmpWaterManager.h
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