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07e307c49ae42a4a7918dd719d669fe1ad07df85
0ad
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source
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Ykkrosh
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per
http://www.wildfiregames.com/forum/index.php?showtopic=14741
...
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
..
collada
Report filename in Collada warning messages.
2011-05-14 16:43:08 +00:00
graphics
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
gui
Fixes square maps to behave like circular maps and fit within the circle.
Fixes
#822
2011-05-27 03:04:59 +00:00
lib
Fix build errors
2011-05-27 13:32:34 +00:00
maths
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
mocks
…
network
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
pch
…
ps
Fix build errors
2011-05-27 13:32:34 +00:00
renderer
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
2011-05-05 13:03:34 +00:00
scripting
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
scriptinterface
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
simulation
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00
simulation2
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
sound
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
tools
Move Atlas's terrain and object sections from JS back into C++, per
http://www.wildfiregames.com/forum/index.php?showtopic=14741
2011-05-27 21:56:43 +00:00
contributors.txt
…
main.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
test_setup.cpp
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00