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07d21e6a2be808a4c4ba4d25e98e45dbf7874984
0ad/source/scriptinterface
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Ykkrosh c4350d86de Avoid unnecessary dynamic allocation when calling script functions.
Use tracer instead of rooting in ValueCloner, to avoid memory
allocations.

This was SVN commit r7770.
2010-07-19 23:03:33 +00:00
..
tests
Fix lossy fixed<->jsval conversion.
2010-07-04 19:47:31 +00:00
AutoRooters.cpp
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
AutoRooters.h
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
NativeWrapperDecls.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ScriptConversions.cpp
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ScriptInterface.cpp
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
ScriptInterface.h
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
ScriptTypes.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
ScriptVal.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
ScriptVal.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
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