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elexis 7e05d7edc9 Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
Fixes #4907
Differential Revision: https://code.wildfiregames.com/D1178
Reviewed By: mimo
Refs D1159, f88ee2766e

This was SVN commit r20700.
2017-12-27 16:51:25 +00:00
..
components
Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
2017-12-27 16:51:25 +00:00
docs
…
helpers
Long range pathfinder cleanup
2017-12-10 14:23:16 +00:00
scripting
Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
2017-09-12 01:53:46 +00:00
serialization
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system
Expose the same FileExists to JS GUI, simulation and rmgen.
2017-12-05 00:22:03 +00:00
tests
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
2017-12-10 17:33:03 +00:00
MessageTypes.h
…
Simulation2.cpp
Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
2017-12-27 16:51:25 +00:00
Simulation2.h
…
TypeList.h
Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
2017-12-10 02:41:08 +00:00
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