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05baeae5bdcffeba678484a7c7c6df4be3554e8d
0ad/source/ps/GameSetup
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wraitii 08b44fe647 Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)

This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
..
tests
Fix test
2011-05-07 00:14:17 +00:00
Atlas.cpp
…
Atlas.h
…
CmdLineArgs.cpp
…
CmdLineArgs.h
…
Config.cpp
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
2013-12-30 15:52:42 +00:00
Config.h
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
2013-12-30 15:52:42 +00:00
GameSetup.cpp
Fix building with --without-lobby. Fixes #2249.
2013-11-08 15:28:44 +00:00
GameSetup.h
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813.
2013-08-20 21:07:42 +00:00
HWDetect.cpp
Add GLX_MESA_query_renderer support to hwdetect
2013-11-10 16:24:03 +00:00
HWDetect.h
…
Paths.cpp
Fix MSVC warning. Refs #1838.
2013-02-21 19:59:39 +00:00
Paths.h
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145.
2012-03-22 00:23:31 +00:00
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