Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-08 06:26:36 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
04f55f7cf5c47b8a93f8a6c0bfe34e0c7356ce80
0ad/source/maths
T
History
vladislavbelov dffde00e5f Reduces uniforms sizes for the Canvas2D shader.
Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
..
tests
Add tests for fixed::FromFraction
2022-01-30 12:57:08 +00:00
BoundingBoxAligned.cpp
…
BoundingBoxAligned.h
…
BoundingBoxOriented.cpp
…
BoundingBoxOriented.h
…
BoundingSphere.cpp
…
BoundingSphere.h
…
Brush.cpp
…
Brush.h
…
Ease.h
…
Fixed.cpp
…
Fixed.h
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
FixedVector2D.h
…
FixedVector3D.h
…
Frustum.cpp
…
Frustum.h
…
MathUtil.h
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
Matrix3D.cpp
…
Matrix3D.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
MD5.cpp
…
MD5.h
…
NUSpline.cpp
…
NUSpline.h
…
Plane.cpp
…
Plane.h
…
Quaternion.cpp
…
Quaternion.h
…
Rect.cpp
…
Rect.h
…
Size2D.cpp
…
Size2D.h
…
Sqrt.cpp
…
Sqrt.h
…
Vector2D.cpp
…
Vector2D.h
Reduces uniforms sizes for the Canvas2D shader.
2022-10-09 10:44:51 +00:00
Vector3D.cpp
…
Vector3D.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
Vector4D.h
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
Powered by Gitea Version: 1.26.2 Page: 2309ms Template: 141ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API