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04982b0bf5b992997ca91f285dafd22e4f6d2b44
0ad/source/simulation2
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Itms 0c45e3b5d0 Correctly compute the masks for shared visibility updates. The old code was working only because of luck when shared vision was always reciprocal.
Refs #2055, fixes #3327

This was SVN commit r16842.
2015-07-11 16:45:09 +00:00
..
components
Correctly compute the masks for shared visibility updates. The old code was working only because of luck when shared vision was always reciprocal.
2015-07-11 16:45:09 +00:00
docs
Happy New Year! :D
2015-01-02 14:22:23 +00:00
helpers
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
2015-07-05 20:32:52 +00:00
scripting
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
serialization
Handle (de)serialization of the AI pathfinder.
2015-06-24 20:24:58 +00:00
system
XML validation. Based on patch by historic_bruno. Refs #245.
2015-06-07 21:56:52 +00:00
tests
Do not serialize properties for Sets. Serialization tests for Map and Set.
2015-05-04 01:41:09 +00:00
MessageTypes.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Simulation2.cpp
Actually state the file instead of the directory in some error messages.
2015-06-21 18:46:33 +00:00
Simulation2.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
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