Matei
0baca62d61
# Fixes to terrain conformance and movement speed bonus.
...
- Simplified CTerrain::getSlopeAngleFace and made it work correctly in
all cases (before, it sometimes returned NAN and used an overly
complicated method based on 8 angle sectors instead of a "continuous"
method).
- Removed the EntityMovement event - instead, movement speed modifier is
calculated in C++ for performance.
This was SVN commit r4339.
2006-09-16 20:13:40 +00:00
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