Files
0ad/source/lib
janwas a1cddc4ac3 gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination

This was SVN commit r2916.
2005-10-12 17:19:07 +00:00
..
2005-09-27 15:20:56 +00:00
2005-08-10 01:12:03 +00:00
2005-08-14 23:34:37 +00:00
2005-08-09 21:26:40 +00:00
2005-09-21 16:42:56 +00:00
2005-09-27 15:20:56 +00:00