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0ad/source/simulation2
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wraitii 0c23e595fa Include CStrInternStatic where necessary only.
This makes incremental recompilation faster when changing static
interned strings.

Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
..
components
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
docs
Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
2021-05-01 08:01:30 +00:00
helpers
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
scripting
Don't include ComponentManager.h in ScriptComponent
2021-05-16 15:12:39 +00:00
serialization
Fixes broken PCH after wraitii commits (4f972bc623, 0f60bf3a97) and Itms (833c9f108c).
2021-05-15 14:50:24 +00:00
system
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
tests
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
MessageTypes.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
Simulation2.cpp
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
Simulation2.h
Fixes removed include after 2e4639e6dc.
2021-03-03 23:07:50 +00:00
TypeList.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
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