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Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
...
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
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scripting
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tests
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Bound.cpp
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Bound.h
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Brush.cpp
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Brush.h
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Fixed.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Fixed.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
FixedVector2D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
FixedVector3D.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
MathUtil.h
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Matrix3D.cpp
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Matrix3D.h
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MD5.cpp
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MD5.h
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Noise.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Noise.h
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NUSpline.cpp
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NUSpline.h
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Plane.cpp
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Plane.h
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Quaternion.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Quaternion.h
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Sqrt.cpp
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Sqrt.h
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Vector2D.h
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Vector3D.cpp
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Vector3D.h
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Vector4D.h
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