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Ykkrosh
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
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tests
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Atlas.cpp
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Atlas.h
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CmdLineArgs.cpp
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CmdLineArgs.h
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Config.cpp
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Config.h
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GameSetup.cpp
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
GameSetup.h
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again.
Fixes
#626
2010-12-05 05:17:28 +00:00
HWDetect.cpp
Add texture limits to hwdetect
2011-01-31 18:59:37 +00:00
HWDetect.h
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Paths.cpp
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Paths.h
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