mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 17:06:39 +00:00
ec8b420abc
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "ps/XML/Xeromyces.h"
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#include "scriptinterface/Interface.h"
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#include "scriptinterface/Request.h"
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#include "simulation2/components/ICmpCommandQueue.h"
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#include "simulation2/helpers/SimulationCommand.h"
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#include "simulation2/system/Component.h"
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#include "simulation2/system/ComponentTest.h"
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#include "simulation2/system/Entity.h"
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <memory>
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#include <string>
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#include <vector>
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class TestCmpCommandQueue : public CxxTest::TestSuite
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{
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public:
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void test_basic()
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{
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CXeromycesEngine xeromycesEngine;
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ComponentTestHelper test(*g_ScriptContext);
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Script::Request rq(test.GetScriptInterface());
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std::vector<SimulationCommand> empty;
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ICmpCommandQueue* cmp = test.Add<ICmpCommandQueue>(CID_CommandQueue, "", SYSTEM_ENTITY);
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TS_ASSERT(test.GetScriptInterface().Eval("var cmds = []; function ProcessCommand(player, cmd) { cmds.push([player, cmd]); }"));
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JS::RootedValue cmd(rq.cx);
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TS_ASSERT(test.GetScriptInterface().Eval("([1,2,3])", &cmd));
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cmp->PushLocalCommand(1, cmd);
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TS_ASSERT(test.GetScriptInterface().Eval("({\"x\":4})", &cmd));
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cmp->PushLocalCommand(-1, cmd);
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test.Roundtrip();
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// Process the first two commands
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cmp->FlushTurn(empty);
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TS_ASSERT(test.GetScriptInterface().Eval("({\"y\":5})", &cmd));
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cmp->PushLocalCommand(10, cmd);
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// Process the next command
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cmp->FlushTurn(empty);
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// Process no commands
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cmp->FlushTurn(empty);
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test.Roundtrip();
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std::string output;
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TS_ASSERT(test.GetScriptInterface().Eval("JSON.stringify(cmds)", output));
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TS_ASSERT_STR_EQUALS(output, "[[1,[1,2,3]],[-1,{\"x\":4}],[10,{\"y\":5}]]");
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}
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};
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