Files
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

80 lines
2.4 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "ps/XML/Xeromyces.h"
#include "scriptinterface/Interface.h"
#include "scriptinterface/Request.h"
#include "simulation2/components/ICmpCommandQueue.h"
#include "simulation2/helpers/SimulationCommand.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/ComponentTest.h"
#include "simulation2/system/Entity.h"
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <memory>
#include <string>
#include <vector>
class TestCmpCommandQueue : public CxxTest::TestSuite
{
public:
void test_basic()
{
CXeromycesEngine xeromycesEngine;
ComponentTestHelper test(*g_ScriptContext);
Script::Request rq(test.GetScriptInterface());
std::vector<SimulationCommand> empty;
ICmpCommandQueue* cmp = test.Add<ICmpCommandQueue>(CID_CommandQueue, "", SYSTEM_ENTITY);
TS_ASSERT(test.GetScriptInterface().Eval("var cmds = []; function ProcessCommand(player, cmd) { cmds.push([player, cmd]); }"));
JS::RootedValue cmd(rq.cx);
TS_ASSERT(test.GetScriptInterface().Eval("([1,2,3])", &cmd));
cmp->PushLocalCommand(1, cmd);
TS_ASSERT(test.GetScriptInterface().Eval("({\"x\":4})", &cmd));
cmp->PushLocalCommand(-1, cmd);
test.Roundtrip();
// Process the first two commands
cmp->FlushTurn(empty);
TS_ASSERT(test.GetScriptInterface().Eval("({\"y\":5})", &cmd));
cmp->PushLocalCommand(10, cmd);
// Process the next command
cmp->FlushTurn(empty);
// Process no commands
cmp->FlushTurn(empty);
test.Roundtrip();
std::string output;
TS_ASSERT(test.GetScriptInterface().Eval("JSON.stringify(cmds)", output));
TS_ASSERT_STR_EQUALS(output, "[[1,[1,2,3]],[-1,{\"x\":4}],[10,{\"y\":5}]]");
}
};