Files
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

65 lines
2.5 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
#define INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
#include "scriptinterface/Request.h"
#include <js/TypeDecls.h>
#include <memory>
class JSStructuredCloneData;
namespace JS { class Value; }
namespace Script { class Interface; }
namespace Script
{
/**
* Structured clones are a way to serialize 'simple' JS::Values into a buffer
* that can safely be passed between compartments and between threads.
* A StructuredClone can be stored and read multiple times if desired.
* We wrap them in shared_ptr so memory management is automatic and
* thread-safe.
*/
using StructuredClone = std::shared_ptr<JSStructuredCloneData>;
StructuredClone WriteStructuredClone(const Script::Request& rq, JS::HandleValue v);
void ReadStructuredClone(const Script::Request& rq, const StructuredClone& ptr, JS::MutableHandleValue ret);
/**
* Construct a new value by cloning a value (possibly from a different Compartment).
* Complex values (functions, XML, etc) won't be cloned correctly, but basic
* types and cyclic references should be fine.
* Takes ScriptInterfaces to enter the correct realm.
* Caller beware - manipulating several compartments in the same function is tricky.
* @param to - Script::Interface of the target. Should match the rooting context of the result.
* @param from - Script::Interface of @a val.
*/
JS::Value CloneValueFromOtherCompartment(const Script::Interface& to, const Script::Interface& from, JS::HandleValue val);
/**
* Clone a JS value, ensuring that changes to the result
* won't affect the original value.
* Works by cloning, so the same restrictions as CloneValueFromOtherCompartment apply.
*/
JS::Value DeepCopy(const Script::Request& rq, JS::HandleValue val);
} // namespace Script
#endif // INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE