mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-20 23:04:16 +00:00
ec8b420abc
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTINTERFACE_JOBQUEUE
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#define INCLUDED_SCRIPTINTERFACE_JOBQUEUE
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#include <js/Promise.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/UniquePtr.h>
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#include <queue>
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namespace Script { class Interface; }
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struct JSContext;
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namespace Script
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{
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void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
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JS::PromiseRejectionHandlingState state, void*);
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class JobQueue final : public JS::JobQueue
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{
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public:
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~JobQueue() final = default;
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void runJobs(JSContext*) final;
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private:
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JSObject* getIncumbentGlobal(JSContext* cx) final;
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bool enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
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JS::HandleObject) final;
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bool empty() const final;
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bool isDrainingStopped() const final { return false; }
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js::UniquePtr<JS::JobQueue::SavedJobQueue> saveJobQueue(JSContext*) final;
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struct QueueElement
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{
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const Script::Interface& scriptInterface;
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JS::PersistentRootedObject job;
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};
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using QueueType = std::queue<QueueElement>;
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QueueType m_Jobs;
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};
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}
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#endif // INCLUDED_SCRIPTINTERFACE_JOBQUEUE
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