Files
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

64 lines
1.8 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE_JOBQUEUE
#define INCLUDED_SCRIPTINTERFACE_JOBQUEUE
#include <js/Promise.h>
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/UniquePtr.h>
#include <queue>
namespace Script { class Interface; }
struct JSContext;
namespace Script
{
void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
JS::PromiseRejectionHandlingState state, void*);
class JobQueue final : public JS::JobQueue
{
public:
~JobQueue() final = default;
void runJobs(JSContext*) final;
private:
JSObject* getIncumbentGlobal(JSContext* cx) final;
bool enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
JS::HandleObject) final;
bool empty() const final;
bool isDrainingStopped() const final { return false; }
js::UniquePtr<JS::JobQueue::SavedJobQueue> saveJobQueue(JSContext*) final;
struct QueueElement
{
const Script::Interface& scriptInterface;
JS::PersistentRootedObject job;
};
using QueueType = std::queue<QueueElement>;
QueueType m_Jobs;
};
}
#endif // INCLUDED_SCRIPTINTERFACE_JOBQUEUE