Files
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

128 lines
2.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Promises.h"
#include "lib/debug.h"
#include "ps/CLogger.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/Request.h"
#include <js/CallAndConstruct.h>
#include <js/GlobalObject.h>
#include <js/Promise.h>
#include <js/Value.h>
#include <js/ValueArray.h>
#include <string>
#include <utility>
struct JSContext;
namespace Script
{
void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
JS::PromiseRejectionHandlingState state, void*)
{
if (state == JS::PromiseRejectionHandlingState::Handled)
return;
const Script::Request rq{cx};
JS::RootedValue reason(cx, JS::GetPromiseResult(promise));
std::string asString;
Script::Function::Call(rq, reason, "toString", asString);
std::string stack;
Script::GetProperty(rq, reason, "stack", stack);
LOGERROR("An unhandled promise got rejected:\n%s\n%s", asString, stack);
}
void JobQueue::runJobs(JSContext*)
{
while (!m_Jobs.empty())
{
QueueElement& element = m_Jobs.front();
Script::Request rq{element.scriptInterface};
JS::RootedObject localJob{rq.cx, element.job};
m_Jobs.pop();
JS::RootedValue globV{rq.cx, rq.globalValue()};
JS::RootedValue rval{rq.cx};
JS::Call(rq.cx, globV, localJob, JS::HandleValueArray::empty(), &rval);
}
}
JSObject* JobQueue::getIncumbentGlobal(JSContext* cx)
{
return JS::CurrentGlobalOrNull(cx);
}
bool JobQueue::enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
JS::HandleObject)
{
try
{
m_Jobs.push({Script::Request{cx}.GetScriptInterface(), JS::PersistentRootedObject{cx, job}});
return true;
}
catch (...)
{
return false;
}
}
bool JobQueue::empty() const
{
return m_Jobs.empty();
}
js::UniquePtr<JS::JobQueue::SavedJobQueue> JobQueue::saveJobQueue(JSContext*)
{
class SavedJobQueue final : public JS::JobQueue::SavedJobQueue
{
public:
SavedJobQueue(QueueType& queue) :
externQueue{queue},
internQueue{std::move(queue)}
{}
~SavedJobQueue() final
{
ENSURE(externQueue.empty());
externQueue = std::move(internQueue);
}
private:
QueueType& externQueue;
QueueType internQueue;
};
try
{
return js::MakeUnique<SavedJobQueue>(m_Jobs);
}
catch (...)
{
return nullptr;
}
}
} // namespace Script