Files
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

53 lines
1.8 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPT_EXCEPTIONS
#define INCLUDED_SCRIPT_EXCEPTIONS
namespace Script { class Request; }
namespace Script
{
namespace Exception
{
/**
* @return Whether there is a JS exception pending.
*/
bool IsPending(const Request& rq);
/**
* Log and then clear the current pending exception. This function should always be called after calling a
* JS script (or anything that can throw JS errors, such as structured clones),
* in case that script doesn't catch an exception thrown during its execution.
* If no exception is pending, this does nothing.
* Note that JS code that wants to throw errors should throw new Error(...), otherwise the stack cannot be used.
* @return Whether there was a pending exception.
*/
bool CatchPending(const Request& rq);
/**
* Raise a JS exception from C++ code.
* This is only really relevant in JSNative functions that don't use ObjectOpResult,
* as the latter overwrites the pending exception.
* Prefer either simply logging an error if you know a stack-trace will be raised elsewhere.
*/
void Raise(const Request& rq, const char* format, ...);
}
}
#endif // INCLUDED_SCRIPT_EXCEPTIONS