Files
0ad/source/ps/scripting/JSInterface_Main.cpp
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

152 lines
4.4 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Main.h"
#include "graphics/FontMetrics.h"
#include "graphics/MapReader.h"
#include "lib/code_generation.h"
#include "lib/file/vfs/vfs_path.h"
#include "lib/frequency_filter.h"
#include "lib/sysdep/sysdep.h"
#include "lib/types.h"
#include "maths/MD5.h"
#include "maths/Size2D.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/CStrIntern.h"
#include "ps/Errors.h"
#include "ps/GUID.h"
#include "ps/GameSetup/Atlas.h"
#include "ps/Globals.h"
#include "ps/Util.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Request.h"
#include "tools/atlas/GameInterface/GameLoop.h"
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <string>
namespace Script { class Interface; }
extern void QuitEngine(int exitStatus);
namespace JSI_Main
{
bool AtlasIsAvailable()
{
return ATLAS_IsAvailable();
}
bool IsAtlasRunning()
{
return g_AtlasGameLoop && g_AtlasGameLoop->running;
}
void OpenURL(const std::string& url)
{
sys_open_url(url);
}
std::wstring GetSystemUsername()
{
return sys_get_user_name();
}
std::wstring GetMatchID()
{
return ps_generate_guid().FromUTF8();
}
JS::Value LoadMapSettings(const Script::Interface& scriptInterface, const VfsPath& pathname)
{
Script::Request rq(scriptInterface);
CMapSummaryReader reader;
if (reader.LoadMap(pathname) != PSRETURN_OK)
return JS::UndefinedValue();
JS::RootedValue settings(rq.cx);
reader.GetMapSettings(scriptInterface, &settings);
return settings;
}
// This value is recalculated once a frame. We take special care to
// filter it, so it is both accurate and free of jitter.
int GetFps()
{
if (!g_frequencyFilter)
return 0;
return g_frequencyFilter->StableFrequency();
}
CSize2D CalculateTextSize(const std::string& fontName, const std::wstring& text)
{
float width = 0;
float height = 0;
CStrIntern _fontName(fontName);
CFontMetrics fontMetrics(_fontName);
fontMetrics.CalculateStringSize(text.c_str(), width, height);
return CSize2D(width, height);
}
CSize2D GetTextSize(const std::string& fontName, const std::wstring& text)
{
ONCE(LOGWARNING("Engine.GetTextSize is deprecated and will be removed in a future version. Instead use guiObject.getPreferredTextSize and dropdown.getPreferredHeaderTextSize for more convenient text sizing or guiObject.getTextSize for sizing within an object."));
return CalculateTextSize(fontName, text);
}
int GetTextWidth(const std::string& fontName, const std::wstring& text)
{
ONCE(LOGWARNING("Engine.GetTextWidth is deprecated and will be removed in a future version. Instead use guiObject.getPreferredTextSize and dropdown.getPreferredHeaderTextSize for more convenient text sizing or guiObject.getTextSize for sizing within an object."));
return CalculateTextSize(fontName, text).Width;
}
std::string CalculateMD5(const std::string& input)
{
u8 digest[MD5::DIGESTSIZE];
MD5 m;
m.Update((const u8*)input.c_str(), input.length());
m.Final(digest);
return Hexify(digest, MD5::DIGESTSIZE);
}
void RegisterScriptFunctions(const Script::Request& rq)
{
Script::Function::Register<&QuitEngine>(rq, "Exit");
Script::Function::Register<&AtlasIsAvailable>(rq, "AtlasIsAvailable");
Script::Function::Register<&IsAtlasRunning>(rq, "IsAtlasRunning");
Script::Function::Register<&OpenURL>(rq, "OpenURL");
Script::Function::Register<&GetSystemUsername>(rq, "GetSystemUsername");
Script::Function::Register<&GetMatchID>(rq, "GetMatchID");
Script::Function::Register<&LoadMapSettings>(rq, "LoadMapSettings");
Script::Function::Register<&GetFps>(rq, "GetFPS");
Script::Function::Register<&GetTextSize>(rq, "GetTextSize");
Script::Function::Register<&GetTextWidth>(rq, "GetTextWidth");
Script::Function::Register<&CalculateMD5>(rq, "CalculateMD5");
}
}