Files
0ad/source/ps/ModInstaller.h
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

91 lines
2.2 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MODINSTALLER
#define INCLUDED_MODINSTALLER
#include "lib/file/vfs/vfs.h"
#include "lib/file/vfs/vfs_path.h"
#include "lib/os_path.h"
#include "lib/path.h"
#include "ps/CStr.h"
#include <memory>
#include <vector>
namespace Script { class Context; }
/**
* Install a mod into the mods directory.
*/
class CModInstaller
{
public:
enum ModInstallationResult
{
SUCCESS,
FAIL_ON_VFS_MOUNT,
FAIL_ON_MOD_LOAD,
FAIL_ON_PARSE_JSON,
FAIL_ON_EXTRACT_NAME,
FAIL_ON_MOD_MOVE,
FAIL_ON_JSON_WRITE,
FAIL_ON_MOD_COPY
};
/**
* Initialise the mod installer for processing the given mod.
*
* @param modsdir path to the data directory that contains mods
* @param tempdir path to a writable directory for temporary files
*/
CModInstaller(const OsPath& modsdir, const OsPath& tempdir);
~CModInstaller();
/**
* Process and unpack the mod.
* @param mod path of .pyromod/.zip file
* @param keepFile if true, copy the file, if false move it
*/
ModInstallationResult Install(
const OsPath& mod,
const std::shared_ptr<Script::Context>& scriptContext,
bool keepFile);
/**
* @return a list of all mods installed so far by this CModInstaller.
*/
const std::vector<CStr>& GetInstalledMods() const;
/**
* @return whether the path has a mod-like extension.
*/
static bool IsDefaultModExtension(const Path& ext)
{
return ext == ".pyromod" || ext == ".zip";
}
private:
PIVFS m_VFS;
OsPath m_ModsDir;
OsPath m_TempDir;
VfsPath m_CacheDir;
std::vector<CStr> m_InstalledMods;
};
#endif // INCLUDED_MODINSTALLER