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e3c65841de
Use `<filesystem>` instead of `stat` and remove wrapper. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
154 lines
5.1 KiB
C++
154 lines
5.1 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* look up directories/files by traversing path components.
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*/
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#include "precompiled.h"
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#include "vfs_lookup.h"
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#include "lib/debug.h"
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#include "lib/file/common/real_directory.h"
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#include "lib/file/file.h"
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#include "lib/file/file_system.h"
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#include "lib/file/vfs/vfs.h" // error codes
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#include "lib/file/vfs/vfs_populate.h"
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#include "lib/file/vfs/vfs_tree.h"
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#include "lib/os_path.h"
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#include "lib/path.h"
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#include "lib/posix/posix_filesystem.h"
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#include <filesystem>
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#include <string>
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#include <system_error>
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static Status CreateDirectory(const OsPath& dirpath)
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{
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const std::filesystem::path path{dirpath.string()};
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std::error_code ec{};
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if (std::filesystem::is_directory(path))
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return INFO::OK;
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std::filesystem::create_directory(path, ec);
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if (ec)
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return StatusFromSystemError(ec);
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// 0700 as prescribed by XDG basedir
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std::filesystem::permissions(path, std::filesystem::perms::owner_all, ec);
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return StatusFromSystemError(ec);
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}
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Status vfs_Lookup(const VfsPath& pathname, VfsDirectory* startDirectory, VfsDirectory*& directory, VfsFile** pfile, size_t flags)
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{
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// extract and validate flags (ensure no unknown bits are set)
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const bool addMissingDirectories = (flags & VFS_LOOKUP_ADD) != 0;
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const bool skipPopulate = (flags & VFS_LOOKUP_SKIP_POPULATE) != 0;
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const bool realPath = (flags & VFS_LOOKUP_REAL_PATH) != 0;
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ENSURE((flags & ~(VFS_LOOKUP_ADD|VFS_LOOKUP_SKIP_POPULATE|VFS_LOOKUP_REAL_PATH)) == 0);
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directory = startDirectory;
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if (pfile)
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*pfile = 0;
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if (!skipPopulate)
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RETURN_STATUS_IF_ERR(vfs_Populate(directory));
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// early-out for pathname == "" when mounting into VFS root
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if (pathname.empty()) // (prevent iterator error in loop end condition)
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{
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// Preserve a guarantee that if pfile then we either return an error or set *pfile,
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// and if looking for a real path ensure an associated directory.
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if (pfile || (realPath && !directory->AssociatedDirectory()))
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return ERR::VFS_FILE_NOT_FOUND;
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else
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return INFO::OK;
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}
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// for each directory component:
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size_t pos = 0; // (needed outside of loop)
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for(;;)
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{
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const size_t nextSlash = pathname.string().find_first_of('/', pos);
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if (nextSlash == VfsPath::String::npos)
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break;
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const VfsPath subdirectoryName = pathname.string().substr(pos, nextSlash-pos);
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pos = nextSlash+1;
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VfsDirectory* subdirectory = directory->GetSubdirectory(subdirectoryName);
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if (!subdirectory)
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{
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if (addMissingDirectories)
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subdirectory = directory->AddSubdirectory(subdirectoryName);
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else
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return ERR::VFS_DIR_NOT_FOUND; // NOWARN
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}
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// When looking for a real path, we need to keep the path of the highest priority subdirectory.
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// If the current directory has an associated directory, and the subdir does not / is lower priority,
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// we will overwrite it.
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PRealDirectory realDir = directory->AssociatedDirectory();
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if (realPath && realDir &&
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(!subdirectory->AssociatedDirectory() ||
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realDir->Priority() > subdirectory->AssociatedDirectory()->Priority()))
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{
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OsPath currentPath = directory->AssociatedDirectory()->Path();
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currentPath = currentPath / subdirectoryName / "";
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// Only actually create the directory if we're in LOOKUP_ADD mode.
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if (addMissingDirectories)
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RETURN_STATUS_IF_ERR(CreateDirectory(currentPath));
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else if (!DirectoryExists(currentPath))
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return ERR::VFS_DIR_NOT_FOUND;
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// Propagate priority and flags to the subdirectory.
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// If it already existed, it will be replaced & the memory freed.
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PRealDirectory realDirectory(new RealDirectory(currentPath,
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realDir ? realDir->Priority() : 0,
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realDir ? realDir->Flags() : 0)
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);
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RETURN_STATUS_IF_ERR(vfs_Attach(subdirectory, realDirectory));
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}
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if (!skipPopulate)
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RETURN_STATUS_IF_ERR(vfs_Populate(subdirectory));
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directory = subdirectory;
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}
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if (realPath && !directory->AssociatedDirectory())
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return ERR::VFS_DIR_NOT_FOUND;
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if (pfile)
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{
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ENSURE(!pathname.IsDirectory());
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const VfsPath filename = pathname.string().substr(pos);
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*pfile = directory->GetFile(filename);
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if (!*pfile)
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return ERR::VFS_FILE_NOT_FOUND; // NOWARN
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}
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return INFO::OK;
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}
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