Files
0ad/source/gui/CGUISetting.cpp
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

139 lines
3.4 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CGUISetting.h"
#include "gui/CGUI.h"
#include "gui/CGUISprite.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/SettingTypes/CGUIColor.h"
#include "gui/SettingTypes/CGUIList.h"
#include "gui/SettingTypes/CGUISeries.h"
#include "gui/SettingTypes/CGUIString.h"
#include "lib/types.h"
#include "maths/Vector2D.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "scriptinterface/Conversions.h"
#include <js/RootingAPI.h>
enum class EAlign;
enum class EScrollOrientation;
enum class EVAlign;
struct CColor;
IGUISetting::IGUISetting(const CStr& name, IGUIObject* owner) : m_Object(*owner), m_Name(name)
{
m_Object.RegisterSetting(m_Name, this);
}
IGUISetting::IGUISetting(IGUISetting&& other) : m_Object(other.m_Object), m_Name(other.m_Name)
{
m_Object.ReregisterSetting(m_Name, this);
}
bool IGUISetting::FromString(const CStrW& value, const bool sendMessage)
{
if (!DoFromString(value))
return false;
OnSettingChange(GetName(), sendMessage);
return true;
}
/**
* Parses the given JS::Value using Script::Interface::FromJSVal and assigns it to the setting data.
*/
bool IGUISetting::FromJSVal(const Script::Request& rq, JS::HandleValue value, const bool sendMessage)
{
if (!DoFromJSVal(rq, value))
return false;
OnSettingChange(GetName(), sendMessage);
return true;
}
void IGUISetting::OnSettingChange(const CStr& setting, bool sendMessage)
{
m_Object.SettingChanged(setting, sendMessage);
}
template<typename T>
bool CGUISimpleSetting<T>::DoFromString(const CStrW& value)
{
return CGUI::ParseString<T>(&m_Object.GetGUI(), value, m_Setting);
};
template<>
bool CGUISimpleSetting<CGUIColor>::DoFromJSVal(const Script::Request& rq, JS::HandleValue value)
{
if (value.isString())
{
CStr name;
if (!Script::FromJSVal(rq, value, name))
return false;
if (!m_Setting.ParseString(m_Object.GetGUI(), name))
{
LOGERROR("Invalid color '%s'", name.c_str());
return false;
}
return true;
}
return Script::FromJSVal<CColor>(rq, value, m_Setting);
};
template<typename T>
bool CGUISimpleSetting<T>::DoFromJSVal(const Script::Request& rq, JS::HandleValue value)
{
return Script::FromJSVal<T>(rq, value, m_Setting);
};
template<typename T>
void CGUISimpleSetting<T>::ToJSVal(const Script::Request& rq, JS::MutableHandleValue value)
{
Script::ToJSVal<T>(rq, value, m_Setting);
};
/**
* Explicitly instantiate CGUISimpleSetting for the basic types.
*/
#define TYPE(T) \
template class CGUISimpleSetting<T>;
TYPE(bool)
TYPE(i32)
TYPE(u32)
TYPE(float)
TYPE(CVector2D)
TYPE(CStr)
TYPE(CStrW)
// TODO: make these inherit from CGUISimpleSetting directly.
TYPE(CGUIColor)
TYPE(CGUISpriteInstance)
TYPE(CGUIString)
TYPE(EAlign)
TYPE(EVAlign)
TYPE(CGUIList)
TYPE(CGUISeries)
TYPE(EScrollOrientation)
#undef TYPE