#include "stdafx.h" #include "simplepainters.h" using namespace std; TerrainPainter::TerrainPainter(const string& terrain) { this->terrain = terrain; } void TerrainPainter::paint(Map* m, Area* a) { int id = m->getId(terrain); for (int i=0; ipoints.size(); i++) { Point p = a->points[i]; m->terrain[p.x][p.y] = id; } }