/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * bring in Boost filesystem library */ #ifndef INCLUDED_BOOST_FILESYSTEM #define INCLUDED_BOOST_FILESYSTEM // not W4-clean #if MSC_VERSION # pragma warning(push, 3) #endif #include "boost/filesystem.hpp" namespace fs = boost::filesystem; #if MSC_VERSION # pragma warning(pop) #endif #endif // #ifndef INCLUDED_BOOST_FILESYSTEM