/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_LOBBY #define INCLUDED_JSI_LOBBY #include "scriptinterface/ScriptVal.h" #include "lib/config2.h" // for CONFIG2_LOBBY class ScriptInterface; namespace JSI_Lobby { bool HasXmppClient(void* cbdata); #if CONFIG2_LOBBY void StartXmppClient(void* cbdata, std::wstring username, std::wstring password, std::wstring room, std::wstring nick); void StartRegisterXmppClient(void* cbdata, std::wstring username, std::wstring password); void StopXmppClient(void* cbdata); void ConnectXmppClient(void* cbdata); void DisconnectXmppClient(void* cbdata); void RecvXmppClient(void* cbdata); void SendGetGameList(void* cbdata); void SendGetBoardList(void* cbdata); void SendGameReport(void* cbdata, CScriptVal data); void SendRegisterGame(void* cbdata, CScriptVal data); void SendUnregisterGame(void* cbdata); void SendChangeStateGame(void* cbdata, std::wstring nbp, std::wstring players); CScriptVal GetPlayerList(void* cbdata); CScriptVal GetGameList(void* cbdata); CScriptVal GetBoardList(void* cbdata); CScriptVal LobbyGuiPollMessage(void* cbdata); void LobbySendMessage(void* cbdata, std::wstring message); void LobbySetPlayerPresence(void* cbdata, std::wstring presence); void LobbySetNick(void* cbdata, std::wstring nick); std::wstring LobbyGetNick(void* cbdata); void LobbyKick(void* cbdata, std::wstring nick, std::wstring reason); void LobbyBan(void* cbdata, std::wstring nick, std::wstring reason); std::wstring LobbyGetPlayerPresence(void* cbdata, std::wstring nickname); // Non-public secure PBKDF2 hash function with salting and 1,337 iterations std::string EncryptPassword(const std::string& password, const std::string& username); // Public hash interface. std::wstring EncryptPassword(void* cbdata, std::wstring pass, std::wstring user); bool IsRankedGame(void* cbdata); void SetRankedGame(void* cbdata, bool isRanked); #endif // CONFIG2_LOBBY } #endif