#include "precompiled.h" /* * wxJavaScript - sockevth.cpp * * Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project * * Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. * * $Id: sockevth.cpp 716 2007-05-20 17:57:22Z fbraem $ */ #include #ifndef WX_PRECOMP #include #endif #include #include "../common/main.h" #include "../common/jsutil.h" #include "sockevth.h" using namespace wxjs; using namespace wxjs::io; BEGIN_EVENT_TABLE (SocketEventHandler, wxEvtHandler) EVT_SOCKET(-1, SocketEventHandler::OnSocketEvent) END_EVENT_TABLE() void SocketEventHandler::OnSocketEvent(wxSocketEvent &event) { JavaScriptClientData *data = dynamic_cast(GetClientObject()); if ( data == NULL ) return; JSContext *cx = data->GetContext(); JSObject *obj = data->GetObject(); jsval rval; switch(event.GetSocketEvent()) { case wxSOCKET_INPUT : CallFunctionProperty(cx, obj, "onInput", 0, NULL, &rval); break; case wxSOCKET_LOST : CallFunctionProperty(cx, obj, "onLost", 0, NULL, &rval); break; case wxSOCKET_CONNECTION : CallFunctionProperty(cx, obj, "onConnection", 0, NULL, &rval); break; } }