#!/bin/sh # Build the Pyrogenesis executable, used to create the bundle and run the archiver. # TODO: is there anything to do for ARM support? export ARCH=${ARCH:="x86_64"} # Set mimimum required OS X version, SDK location and tools # Old SDKs can be found at https://github.com/phracker/MacOSX-SDKs export MIN_OSX_VERSION=${MIN_OSX_VERSION:="10.12"} # Note that the 10.12 SDK is know to be too old for FMT 7. export SYSROOT=${SYSROOT:="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"} export CC=${CC:="clang"} CXX=${CXX:="clang++"} die() { echo ERROR: $* exit 1 } # Check that we're actually on OS X if [ "`uname -s`" != "Darwin" ]; then die "This script is intended for OS X only" fi # Check SDK exists if [ ! -d "$SYSROOT" ]; then die "$SYSROOT does not exist! You probably need to install Xcode" fi # Assume this is called from trunk/ SVN_REV=$(svnversion -n .) echo "L\"${SVN_REV}-release\"" > build/svn_revision/svn_revision.txt cd "build/workspaces/" JOBS=${JOBS:="-j5"} # TODO: Do we really want to regenerate everything? (consider if one task fails) ./clean-workspaces.sh # Build libraries against SDK echo "\nBuilding libraries\n" pushd ../../libraries/osx > /dev/null ./build-osx-libs.sh $JOBS --force-rebuild || die "Libraries build script failed" popd > /dev/null # Update workspaces echo "\nGenerating workspaces\n" # Pass OS X options through to Premake (SYSROOT="$SYSROOT" MIN_OSX_VERSION="$MIN_OSX_VERSION" ./update-workspaces.sh --sysroot="$SYSROOT" --macosx-version-min="$MIN_OSX_VERSION") || die "update-workspaces.sh failed!" pushd gcc > /dev/null echo "\nBuilding game\n" (make clean && CC="$CC -arch $ARCH" CXX="$CXX -arch $ARCH" make ${JOBS}) || die "Game build failed!" popd > /dev/null # Run test to confirm all is OK pushd ../../binaries/system > /dev/null echo "\nRunning tests\n" ./test || die "Post-build testing failed!" popd > /dev/null