/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPGENERATOR #define INCLUDED_MAPGENERATOR #include "ps/CStr.h" #include "ps/FileIo.h" #include "scriptinterface/ScriptInterface.h" #include class CMapGenerator { public: // constructor CMapGenerator(); // return success of map generation bool GenerateMap(const VfsPath& scriptFile, const CScriptValRooted& settings); // accessors ScriptInterface& GetScriptInterface(); CScriptValRooted& GetMapData(); // callbacks for script functions static bool LoadLibrary(void* cbdata, std::wstring name); static void ExportMap(void* cbdata, CScriptValRooted data); private: bool LoadScripts(const std::wstring& libraryName); ScriptInterface m_ScriptInterface; CScriptValRooted m_MapData; std::set m_LoadedLibraries; boost::rand48 m_MapGenRNG; }; #endif //INCLUDED_MAPGENERATOR