{ "_comment": [ "This file lists VFS asset paths that are loaded directly by C++ engine code", "with no corresponding reference in XML templates, actor files, or other data", "that checkrefs.py can statically analyse.", "", "Each entry is a VFS path (relative to the mod root, without the mod/ prefix).", "checkrefs.py treats every listed path as a known-used file so that files", "providing these paths in any mod layer (including mod overrides) are not", "reported as unused.", "", "Keep this list in sync with the C++ source files noted in each entry's comment.", "Pattern-based paths (e.g. animated water frames with printf format strings)", "are handled separately inside checkrefs.py itself." ], "files": [ { "path": "art/textures/terrain/types/water/coastalWave.png", "source": "source/renderer/WaterManager.cpp", "note": "Coastal wave geometry texture, loaded unconditionally by WaterManager::LoadWaterTextures()" }, { "path": "art/textures/terrain/types/water/foam.png", "source": "source/renderer/WaterManager.cpp", "note": "Water foam texture, loaded unconditionally by WaterManager::LoadWaterTextures()" } ] }