/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "ParticleManager.h"
#include "ps/Filesystem.h"
#include "ps/Profile.h"
#include "renderer/backend/IDevice.h"
#include "renderer/Scene.h"
#include
#include
#include
#include
#include
#include
class CFrustum;
static Status ReloadChangedFileCB(void* param, const VfsPath& path)
{
return static_cast(param)->ReloadChangedFile(path);
}
CParticleManager::CParticleManager(Renderer::Backend::IDevice& device)
: m_UseInstancing{device.GetCapabilities().instancing}
{
RegisterFileReloadFunc(ReloadChangedFileCB, this);
}
CParticleManager::~CParticleManager()
{
UnregisterFileReloadFunc(ReloadChangedFileCB, this);
}
CParticleEmitterType* CParticleManager::LoadEmitterType(const VfsPath& path)
{
if (auto it{m_EmitterTypes.find(path)}; it != m_EmitterTypes.end())
return it->second.get();
std::unique_ptr emitterType{
std::make_unique(*this)};
if (!emitterType->Load(path))
return nullptr;
return m_EmitterTypes.emplace(path, std::move(emitterType)).first->second.get();
}
void CParticleManager::AddUnattachedEmitter(std::unique_ptr emitter)
{
emitter->m_Active = false;
m_UnattachedEmitters.emplace_back(std::move(emitter));
}
void CParticleManager::ClearUnattachedEmitters()
{
m_UnattachedEmitters.clear();
}
void CParticleManager::Interpolate(const float simFrameLength)
{
m_CurrentTime += simFrameLength;
}
struct ParticleAlive
{
bool operator()(const SParticle& particle) const
{
return particle.age < particle.maxAge;
}
};
struct EmitterHasNoParticles
{
bool operator()(const std::unique_ptr& emitter) const
{
return std::none_of(emitter->m_Particles.begin(), emitter->m_Particles.end(), ParticleAlive{});
}
};
void CParticleManager::RenderSubmit(SceneCollector& collector, const CFrustum&)
{
PROFILE("submit unattached particles");
// Delete any unattached emitters that have no particles left
std::erase_if(m_UnattachedEmitters, EmitterHasNoParticles());
// TODO: should do some frustum culling
for (std::unique_ptr& emitter : m_UnattachedEmitters)
collector.Submit(emitter.get());
}
Status CParticleManager::ReloadChangedFile(const VfsPath& path)
{
if (auto it = m_EmitterTypes.find(path); it != m_EmitterTypes.end())
{
// We can't erase an emitter type because emitters might hold
// a reference to it.
it->second->Load(path);
}
return INFO::OK;
}