/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * SDL header; uses emulator on Windows, otherwise libsdl. */ #ifndef INCLUDED_SDL #define INCLUDED_SDL #include "sdl_fwd.h" #include "lib/config2.h" // CONFIG2_WSDL #if OS_WIN && CONFIG2_WSDL # include "lib/sysdep/os/win/wsdl.h" #else # include # include // if the compiler doesn't support inlining, this header will pull // in static bswap routines. doesn't matter - modern compilers // will strip them if unused, and this is more convenient than // another header that toggles between wsdl and SDL_endian.h. # include # if MSC_VERSION # pragma comment(lib, "SDL") # pragma comment(lib, "SDLmain") # endif #endif // complete definition of our forward-declared SDL_Event (see sdl_fwd.h) struct SDL_Event_ { SDL_Event ev; }; #endif // INCLUDED_SDL