/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDMANAGER_H #define INCLUDED_SOUNDMANAGER_H #include "lib/config2.h" #if CONFIG2_AUDIO #include "lib/file/vfs/vfs_path.h" #include "soundmanager/items/ISoundItem.h" #include #include #define AL_CHECK CSoundManager::al_check(__func__, __LINE__); typedef std::vector ItemsList; class CSoundManager { protected: ALuint m_ALEnvironment; ALCcontext* m_Context; ALCdevice* m_Device; ISoundItem* m_CurrentTune; ISoundItem* m_CurrentEnvirons; ItemsList* m_Items; float m_Gain; float m_MusicGain; float m_AmbientGain; float m_ActionGain; bool m_Enabled; long m_BufferSize; int m_BufferCount; bool m_MusicEnabled; bool m_SoundEnabled; public: CSoundManager(); virtual ~CSoundManager(); ISoundItem* LoadItem(const VfsPath& itemPath); static void ScriptingInit(); static void CreateSoundManager(); static void SetEnabled(bool doEnable); static void al_ReportError(ALenum err, const char* caller, int line); static void al_check(const char* caller, int line); void SetMusicEnabled (bool isEnabled); void setSoundEnabled( bool enabled ); ISoundItem* ItemFromWAV(VfsPath& fname); ISoundItem* ItemFromOgg(VfsPath& fname); ISoundItem* GetSoundItem(unsigned long itemRow); unsigned long Count(); void IdleTask(); void DeleteItem(long itemNum); void SetMemoryUsage(long bufferSize, int bufferCount); long GetBufferCount(); long GetBufferSize(); void SetMusicItem(ISoundItem* anItem); void SetAmbientItem(ISoundItem* anItem); void PlayActionItem(ISoundItem* anItem); void PlayGroupItem(ISoundItem* anItem, ALfloat groupGain); void SetMasterGain(float gain); void SetMusicGain(float gain); void SetAmbientGain(float gain); void SetActionGain(float gain); protected: void InitListener(); virtual Status AlcInit(); }; #else // !CONFIG2_AUDIO #define AL_CHECK class CSoundManager { public: static void ScriptingInit(); }; #endif // !CONFIG2_AUDIO extern CSoundManager* g_SoundManager; #endif // INCLUDED_SOUNDMANAGER_H