#include "precompiled.h" #include "Hotkey.h" #include "input.h" #include "ConfigDB.h" bool hotkeys[HOTKEY_LAST]; extern bool keys[SDLK_LAST]; extern bool mouseButtons[5]; struct SHotkeyMapping { int mapsTo; std::vector requires; }; static std::vector hotkeyMap[SDLK_LAST + 5]; const int MOUSE_LEFT = SDLK_LAST + SDL_BUTTON_LEFT; const int MOUSE_RIGHT = SDLK_LAST + SDL_BUTTON_RIGHT; const int MOUSE_MIDDLE = SDLK_LAST + SDL_BUTTON_MIDDLE; const int MOUSE_WHEELUP = SDLK_LAST + SDL_BUTTON_WHEELUP; const int MOUSE_WHEELDOWN = SDLK_LAST + SDL_BUTTON_WHEELDOWN; struct SHotkeyInfo { int code; const char* name; int defaultmapping1, defaultmapping2; }; static SHotkeyInfo hotkeyInfo[] = { { HOTKEY_EXIT, "exit", SDLK_ESCAPE, 0 }, { HOTKEY_SCREENSHOT, "screenshot", SDLK_PRINT, 0 }, { HOTKEY_WIREFRAME, "wireframe", SDLK_w, 0 }, { HOTKEY_CAMERA_RESET, "camera.reset", SDLK_h, 0 }, { HOTKEY_CAMERA_ZOOM_IN, "camera.zoom.in", SDLK_PLUS, SDLK_KP_PLUS }, { HOTKEY_CAMERA_ZOOM_OUT, "camera.zoom.out", SDLK_MINUS, SDLK_KP_MINUS }, { HOTKEY_CAMERA_ZOOM_WHEEL_IN, "camera.zoom.wheel.in", MOUSE_WHEELUP, 0 }, { HOTKEY_CAMERA_ZOOM_WHEEL_OUT, "camera.zoom.wheel.out", MOUSE_WHEELDOWN, 0 }, { HOTKEY_CAMERA_ROTATE, "camera.rotate", 0, 0 }, { HOTKEY_CAMERA_PAN, "camera.pan", MOUSE_MIDDLE, 0 }, { HOTKEY_CAMERA_PAN_LEFT, "camera.pan.left", SDLK_LEFT, 0 }, { HOTKEY_CAMERA_PAN_RIGHT, "camera.pan.right", SDLK_RIGHT, 0 }, { HOTKEY_CAMERA_PAN_FORWARD, "camera.pan.forward", SDLK_UP, 0 }, { HOTKEY_CAMERA_PAN_BACKWARD, "camera.pan.backward", SDLK_DOWN, 0 }, { HOTKEY_CONSOLE_TOGGLE, "console.toggle", SDLK_F1, 0 }, { HOTKEY_SELECTION_ADD, "selection.add", SDLK_LSHIFT, SDLK_RSHIFT }, { HOTKEY_SELECTION_REMOVE, "selection.remove", SDLK_LCTRL, SDLK_RCTRL }, { HOTKEY_SELECTION_GROUP_ADD, "selection.group.add", SDLK_LSHIFT, SDLK_RSHIFT }, { HOTKEY_SELECTION_GROUP_SAVE, "selection.group.save", SDLK_LCTRL, SDLK_RCTRL }, { HOTKEY_SELECTION_GROUP_SNAP, "selection.group.snap", SDLK_LALT, SDLK_RALT }, { HOTKEY_SELECTION_SNAP, "selection.snap", SDLK_HOME, 0 }, { HOTKEY_CONTEXTORDER_NEXT, "contextorder.next", SDLK_RIGHTBRACKET, 0 }, { HOTKEY_CONTEXTORDER_PREVIOUS, "contextorder.previous", SDLK_LEFTBRACKET, 0 }, { HOTKEY_HIGHLIGHTALL, "highlightall", SDLK_o, 0 } }; void loadHotkeys() { initKeyNameMap(); CParser multikeyParser; multikeyParser.InputTaskType( "multikey", "<_$value_+_>_$value" ); for( int i = 0; i < HOTKEY_LAST; i++ ) { CStr hotkeyname( "hotkey." ); hotkeyname += hotkeyInfo[i].name; CConfigValueSet* binding = g_ConfigDB.GetValues( CFG_SYSTEM, hotkeyname ); if( binding ) { int mapping; CConfigValueSet::iterator it; // Iterate through the bindings for this event... for( it = binding->begin(); it != binding->end(); it++ ) { std::string hotkey; if( it->GetString( hotkey ) ) { std::vector keyCombination; CParserLine multikeyIdentifier; multikeyIdentifier.ParseString( multikeyParser, hotkey ); // Iterate through multiple-key bindings (e.g. Ctrl+I) for( size_t t = 0; t < multikeyIdentifier.GetArgCount(); t++ ) { if( multikeyIdentifier.GetArgString( (int)t, hotkey ) ) { mapping = getKeyCode( hotkey ); // Attempt decode as key name if( !mapping ) if( !it->GetInt( mapping ) ) // Attempt decode as key code continue; keyCombination.push_back( mapping ); } } std::vector::iterator itKey, itKey2; SHotkeyMapping bind; for( itKey = keyCombination.begin(); itKey != keyCombination.end(); itKey++ ) { bind.mapsTo = i; bind.requires.clear(); for( itKey2 = keyCombination.begin(); itKey2 != keyCombination.end(); itKey2++ ) { // Push any auxiliary keys. if( itKey != itKey2 ) bind.requires.push_back( *itKey2 ); } hotkeyMap[*itKey].push_back( bind ); } } } } else { SHotkeyMapping bind[2]; bind[0].mapsTo = i; bind[1].mapsTo = i; bind[0].requires.clear(); bind[1].requires.clear(); hotkeyMap[ hotkeyInfo[i].defaultmapping1 ].push_back( bind[0] ); if( hotkeyInfo[i].defaultmapping2 ) hotkeyMap[ hotkeyInfo[i].defaultmapping2 ].push_back( bind[1] ); } } } int hotkeyInputHandler( const SDL_Event* ev ) { int keycode; switch( ev->type ) { case SDL_KEYDOWN: case SDL_KEYUP: keycode = (int)ev->key.keysym.sym; break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: keycode = SDLK_LAST + (int)ev->button.button; break; default: return( EV_PASS ); } std::vector::iterator it; SDL_Event hotkeyNotification; if( ( ev->type == SDL_KEYDOWN ) || ( ev->type == SDL_MOUSEBUTTONDOWN ) ) { for( it = hotkeyMap[keycode].begin(); it < hotkeyMap[keycode].end(); it++ ) { // Check to see if all auxiliary keys are down std::vector::iterator itKey; bool accept = true; for( itKey = it->requires.begin(); itKey != it->requires.end(); itKey++ ) { if( *itKey < SDLK_LAST ) { if( !keys[*itKey] ) accept = false; } else { if( !mouseButtons[(*itKey)-SDLK_LAST] ) accept = false; } } if( accept ) { hotkeys[it->mapsTo] = true; hotkeyNotification.type = SDL_HOTKEYDOWN; hotkeyNotification.user.code = it->mapsTo; SDL_PushEvent( &hotkeyNotification ); } } } else { for( it = hotkeyMap[keycode].begin(); it < hotkeyMap[keycode].end(); it++ ) { // Check to see if all auxiliary keys are down std::vector::iterator itKey; bool accept = true; for( itKey = it->requires.begin(); itKey != it->requires.end(); itKey++ ) { if( *itKey < SDLK_LAST ) { if( !keys[*itKey] ) accept = false; } else { if( !mouseButtons[(*itKey)-SDLK_LAST] ) accept = false; } } if( accept ) { hotkeys[it->mapsTo] = false; hotkeyNotification.type = SDL_HOTKEYUP; hotkeyNotification.user.code = it->mapsTo; SDL_PushEvent( &hotkeyNotification ); } } } return( EV_PASS ); }