/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUTTON #define INCLUDED_CBUTTON #include "gui/IGUIButtonBehavior.h" #include "gui/IGUIObject.h" #include "gui/IGUITextOwner.h" #include "gui/CGUISprite.h" #include "gui/CGUIString.h" class CButton : public IGUIButtonBehavior, public IGUITextOwner { GUI_OBJECT(CButton) public: CButton(CGUI& pGUI); virtual ~CButton(); /** * @see IGUIObject#ResetStates() */ virtual void ResetStates() { IGUIButtonBehavior::ResetStates(); } /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * Draws the Button */ virtual void Draw(); protected: /** * Sets up text, should be called every time changes has been * made that can change the visual. */ void SetupText(); /** * Picks the text color depending on current object settings. */ const CGUIColor& ChooseColor(); /** * Placement of text. */ CPos m_TextPos; // Settings float m_BufferZone; i32 m_CellID; CGUIString m_Caption; CStrW m_Font; CGUISpriteInstance m_Sprite; CGUISpriteInstance m_SpriteOver; CGUISpriteInstance m_SpritePressed; CGUISpriteInstance m_SpriteDisabled; EAlign m_TextAlign; EVAlign m_TextVAlign; CGUIColor m_TextColor; CGUIColor m_TextColorOver; CGUIColor m_TextColorPressed; CGUIColor m_TextColorDisabled; }; #endif // INCLUDED_CBUTTON