/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIBASE #define INCLUDED_GUIBASE #include "ps/CStr.h" #include "ps/Errors.h" #include "ps/Shapes.h" #include "scriptinterface/ScriptInterface.h" /** * Client Area is a rectangle relative to a parent rectangle * * You can input the whole value of the Client Area by * string. Like used in the GUI. */ class CClientArea { public: // COPYABLE, since there are only primitives involved, making move and copy identical, // and since some temporaries cannot be avoided. CClientArea(); CClientArea(const CStr& Value); CClientArea(const CRect& pixel, const CRect& percent); /// Pixel modifiers CRect pixel; /// Percent modifiers CRect percent; /** * Get client area rectangle when the parent is given */ CRect GetClientArea(const CRect& parent) const; /** * The ClientArea can be set from a string looking like: * * "0 0 100% 100%" * "50%-10 50%-10 50%+10 50%+10" * * i.e. First percent modifier, then + or - and the pixel modifier. * Although you can use just the percent or the pixel modifier. Notice * though that the percent modifier must always be the first when * both modifiers are inputted. * * @return true if success, false if failure. If false then the client area * will be unchanged. */ bool SetClientArea(const CStr& Value); bool operator==(const CClientArea& other) const { return pixel == other.pixel && percent == other.percent; } void ToJSVal(JSContext* cx, JS::MutableHandleValue ret) const; bool FromJSVal(JSContext* cx, JS::HandleValue v); }; ERROR_GROUP(GUI); ERROR_TYPE(GUI, InvalidSetting); ERROR_TYPE(GUI, OperationNeedsGUIObject); ERROR_TYPE(GUI, NameAmbiguity); ERROR_TYPE(GUI, ObjectNeedsName); #endif // INCLUDED_GUIBASE