/* Copyright (C) 2025 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGGDATA_H #define INCLUDED_OGGDATA_H #include "lib/config2.h" #if CONFIG2_AUDIO #include "ogg.h" #include "SoundData.h" #include "lib/file/vfs/vfs_path.h" #include #include /* * 50 buffers of 98304 bytes each gives us 4.9 seconds of audio, which is a good amount to have buffered at once. */ constexpr int OGG_DEFAULT_BUFFER_COUNT = 50; class COggData final : public CSoundData { public: COggData(); ~COggData(); bool InitOggFile(const VfsPath& itemPath); bool IsFileFinished(); bool IsOneShot() override; bool IsStereo() override; int FetchDataIntoBuffer(int count, ALuint* buffers); void ResetFile(); private: ALuint m_Format; ALsizei m_Frequency; protected: OggStreamPtr m_Stream; bool m_FileFinished; bool m_OneShot; std::array m_Buffer{}; int m_BuffersCount; void SetFormatAndFreq(ALenum form, ALsizei freq); int GetBufferCount() override; unsigned int GetBuffer() override; unsigned int* GetBufferPtr() override; }; #endif // CONFIG2_AUDIO #endif // INCLUDED_OGGDATA_H