/** * The map module. * Copied with changes from QuantumState's original for qBot, it's a component for storing 8 bit values. */ export class InfoMap { constructor(sharedScript, type, originalMap, actualCopy) { // get the correct dimensions according to the map type const map = type == "territory" || type == "resource" ? sharedScript.territoryMap : sharedScript.passabilityMap; this.width = map.width; this.height = map.height; this.cellSize = map.cellSize; this.length = this.width * this.height; this.maxVal = 255; // sanity check if (originalMap && originalMap.length != this.length) warn("AI map size incompatibility with type " + type + ": original " + originalMap.length + " new " + this.length); if (originalMap && actualCopy) { this.map = new Uint8Array(this.length); for (let i = 0; i < this.length; ++i) this.map[i] = originalMap[i]; } else if (originalMap) this.map = originalMap; else this.map = new Uint8Array(this.length); } setMaxVal(val) { this.maxVal = val; } gamePosToMapPos(p) { return [Math.floor(p[0]/this.cellSize), Math.floor(p[1]/this.cellSize)]; } point(p) { const q = this.gamePosToMapPos(p); q[0] = q[0] >= this.width ? this.width-1 : q[0] < 0 ? 0 : q[0]; q[1] = q[1] >= this.width ? this.width-1 : q[1] < 0 ? 0 : q[1]; return this.map[q[0] + this.width * q[1]]; } runLoop(x0, x1, y0, y1, cx, cy, maxDist2, func) { for (let y = y0; y < y1; ++y) { const dy2 = (y - cy) * (y - cy); const yw = y * this.width; for (let x = x0; x < x1; ++x) { const dx = x - cx; const r2 = dx * dx + dy2; if (r2 >= maxDist2) continue; const w = x + yw; this.set(w, func(w, r2)); } } } addInfluence(cx, cy, maxDist, strength, type = "linear") { strength = strength ? strength : maxDist; const x0 = Math.floor(Math.max(0, cx - maxDist)); const y0 = Math.floor(Math.max(0, cy - maxDist)); const x1 = Math.floor(Math.min(this.width-1, cx + maxDist)); const y1 = Math.floor(Math.min(this.height-1, cy + maxDist)); const maxDist2 = maxDist * maxDist; if (type == "linear") { const str = strength / maxDist; this.runLoop(x0, x1, y0, y1, cx, cy, maxDist2, (w, r2) => this.map[w] + str * (maxDist - Math.sqrt(r2))); } else if (type == "quadratic") { const str = strength / maxDist2; this.runLoop(x0, x1, y0, y1, cx, cy, maxDist2, (w, r2) => this.map[w] + str * (maxDist2 - r2)); } else this.runLoop(x0, x1, y0, y1, cx, cy, maxDist2, (w, r2) => this.map[w] + strength); } multiplyInfluence(cx, cy, maxDist, strength, type = "constant") { strength = strength ? +strength : +maxDist; const x0 = Math.max(0, cx - maxDist); const y0 = Math.max(0, cy - maxDist); const x1 = Math.min(this.width, cx + maxDist); const y1 = Math.min(this.height, cy + maxDist); const maxDist2 = maxDist * maxDist; if (type == "linear") { const str = strength / maxDist; this.runLoop(x0, x1, y0, y1, cx, cy, maxDist2, (w, r2) => str * (maxDist - Math.sqrt(r2)) * this.map[w]); } else if (type == "quadratic") { const str = strength / maxDist2; this.runLoop(x0, x1, y0, y1, cx, cy, maxDist2, (w, r2) => str * (maxDist2 - r2) * this.map[w]); } else this.runLoop(x0, x1, y0, y1, cx, cy, maxDist2, (w, r2) => this.map[w] * strength); } /** add to current map by the parameter map pixelwise */ add(map) { for (let i = 0; i < this.length; ++i) this.set(i, this.map[i] + map.map[i]); } /** Set the value taking overflow into account */ set(i, value) { this.map[i] = value < 0 ? 0 : value > this.maxVal ? this.maxVal : value; } /** Find the best non-obstructed tile */ findBestTile(radius, obstruction) { let bestIdx; let bestVal = 0; for (let j = 0; j < this.length; ++j) { if (this.map[j] <= bestVal) continue; const i = this.getNonObstructedTile(j, radius, obstruction); if (i < 0) continue; bestVal = this.map[j]; bestIdx = i; } return { "idx": bestIdx, "val": bestVal }; } /** return any non obstructed (small) tile inside the (big) tile i from obstruction map */ getNonObstructedTile(i, radius, obstruction) { const ratio = this.cellSize / obstruction.cellSize; const ix = (i % this.width) * ratio; const iy = Math.floor(i / this.width) * ratio; const w = obstruction.width; const r2 = radius * radius; let lastPoint; for (let kx = ix; kx < ix + ratio; ++kx) { if (kx < radius || kx >= w - radius) continue; for (let ky = iy; ky < iy + ratio; ++ky) { if (ky < radius || ky >= w - radius) continue; if (lastPoint && (kx - lastPoint.x)*(kx - lastPoint.x) + (ky - lastPoint.y)*(ky - lastPoint.y) < r2) continue; lastPoint = obstruction.isObstructedTile(kx, ky, radius); if (!lastPoint) return kx + ky*w; } } return -1; } /** return true if the area centered on tile kx-ky and with radius is obstructed */ isObstructedTile(kx, ky, radius) { const w = this.width; if (kx < radius || kx >= w - radius || ky < radius || ky >= w - radius || this.map[kx+ky*w] == 0) return { "x": kx, "y": ky }; if (!this.pattern || this.pattern[0] != radius) { this.pattern = [radius]; const r2 = radius * radius; for (let i = 1; i <= radius; ++i) this.pattern.push(Math.floor(Math.sqrt(r2 - (i-0.5)*(i-0.5)) + 0.5)); } for (let dy = 0; dy <= radius; ++dy) { const dxmax = this.pattern[dy]; const xp = kx + (ky + dy)*w; const xm = kx + (ky - dy)*w; for (let dx = 0; dx <= dxmax; ++dx) { if (this.map[xp + dx] == 0) return { "x": kx + dx, "y": ky + dy }; if (this.map[xm + dx] == 0) return { "x": kx + dx, "y": ky - dy }; if (this.map[xp - dx] == 0) return { "x": kx - dx, "y": ky + dy }; if (this.map[xm - dx] == 0) return { "x": kx - dx, "y": ky - dy }; } } return null; } dumpIm(name = "default.png", threshold = this.maxVal) { Engine.DumpImage(name, this.map, this.width, this.height, threshold); } }