Commit Graph

  • 5e5ea5cba5 Fix replayprofile/ graphing tool for Profiler1 wraitii 2021-03-02 08:35:39 +00:00
  • 23aa59e3d4 Let domestic animals flee when attacked. Freagarach 2021-03-02 06:18:56 +00:00
  • f020a145f1 Fix Iberian starting walls on Skirmish maps. Freagarach 2021-03-02 06:14:23 +00:00
  • bcd292d6c9 Make forge smoke only visible when the forge is researching. Stan 2021-03-02 00:01:00 +00:00
  • ac72fb4486 Fix compilation of Atlas on UNICODE BUILDS Stan 2021-03-01 23:32:23 +00:00
  • f3aedf88a6 Introduce C++ templates replacements for DEFINE_INTERFACE_X and RegisterFunction macros wraitii 2021-03-01 20:52:24 +00:00
  • 9ed3b88d25 Guarantees no memset for allocation of DynamicArena::Block vladislavbelov 2021-03-01 20:35:30 +00:00
  • 502b229655 Check for missing auras in GUI Interface wraitii 2021-03-01 17:54:46 +00:00
  • 6dc0ffd86f Add a 'debug' catalog & PEP8 the long string file wraitii 2021-03-01 16:37:33 +00:00
  • d6e0a9963d Remove corral aura which was not supposed to be committed in c888844b3a. Freagarach 2021-02-28 21:00:05 +00:00
  • c888844b3a Decay/Regenerate option for resources. Freagarach 2021-02-28 20:14:53 +00:00
  • df18102e96 Add an 'Evaluate' RL endpoint, intended for dynamic game balancing wraitii 2021-02-28 12:16:32 +00:00
  • 2e2ef6f3fe Increase safety of UnitAI formation code - PushOrderFront could lead to an infinite loop if walking fails. - Move units in formation before issuing the move order (or the formation may not exist). wraitii 2021-02-28 10:11:30 +00:00
  • 0e6cf11d86 Resupport more garrisoned slots per entity. Freagarach 2021-02-28 10:02:03 +00:00
  • 41a5650a62 Allow garrisoned entities to upgrade. Freagarach 2021-02-28 06:47:36 +00:00
  • f4c9305eee Move some functionality from GarrisonHolder to Garrisonable. Freagarach 2021-02-28 06:37:05 +00:00
  • d038b3c4f2 Properly discard orders. Freagarach 2021-02-28 06:29:53 +00:00
  • e5ee028313 Only cancel (un)packing when in the correct state. Freagarach 2021-02-28 05:51:55 +00:00
  • c33d1192bc Only stop moving when state requests that. Freagarach 2021-02-28 05:40:08 +00:00
  • e7158ae6b1 Unify UnitAI and AnimalAI. Freagarach 2021-02-27 20:13:40 +00:00
  • 113fefeeb7 Netcode: Identify controller client via a secret key wraitii 2021-02-27 17:44:59 +00:00
  • 32c3f4fb90 Early return in PreprocessorWrapper in case of failed include resolve. vladislavbelov 2021-02-27 17:21:02 +00:00
  • 2ce0c2b988 Remove unneeded check in JSInterface_GameView.cpp Imarok 2021-02-27 16:52:51 +00:00
  • bdda96a2e7 Prevent using privileged ports on *nix from the GUI wraitii 2021-02-27 16:40:42 +00:00
  • 20b1d98a84 Fix compilation following 52fcee9c91 wraitii 2021-02-27 11:12:21 +00:00
  • e839fc29c7 Fix i18n for common map trigger scripts. wraitii 2021-02-27 10:34:11 +00:00
  • c3f74494b4 Fix GUI hotkey/map/reference strings not being translated. wraitii 2021-02-27 10:27:26 +00:00
  • 52fcee9c91 Fix division by 0 error in PickSpawnPoint wraitii 2021-02-27 10:21:04 +00:00
  • c6f50b253f Fix *nix tarballs to extract in a subfolder. wraitii 2021-02-27 10:19:31 +00:00
  • 0363ff112e Fix water wind speed computation wraitii 2021-02-27 10:08:00 +00:00
  • f902b23255 Add Bellaz89 to the programming credits wraitii 2021-02-27 09:33:26 +00:00
  • 4eadb3eb9d The SetCameraTarget script function should not change the orientation Imarok 2021-02-27 09:01:20 +00:00
  • 68b81f63b1 Bump version to alpha 25. Stan 2021-02-27 08:48:30 +00:00
  • 99712c3581 Fix No-PCH build. a24 wraitii 2021-02-21 10:04:39 +00:00
  • ada0229f81 Fix garrison error with formations already in range. Freagarach 2021-02-21 09:18:05 +00:00
  • 03ed891029 Do not generate render data in case CDecal calculated wrong coordinates. vladislavbelov 2021-02-18 21:09:41 +00:00
  • e8fb314996 Fix error when unsetting a hotkey. wraitii 2021-02-18 09:01:36 +00:00
  • f380ec627d i18n issues: Spanish manual & gamesetup tips text. wraitii 2021-02-16 10:59:15 +00:00
  • 6a3246fe93 Fix variant loading order Stan 2021-02-16 10:51:23 +00:00
  • 110402eae0 Update credits again. I failed to notice not all languages were included. Stan 2021-02-14 14:00:30 +00:00
  • 98f2510632 Fixes config crash in case of an empty value Patch by: @vladislavbelov Differential Revision: https://code.wildfiregames.com/D3567 This was SVN commit r24922. Stan 2021-02-14 02:10:46 +00:00
  • 9a5d1f3503 Remove useless code in mausoleum.xml Stan 2021-02-13 23:57:29 +00:00
  • 834edca55d Use the new arrow and variants to reduce duplication for athen Stan 2021-02-13 23:56:51 +00:00
  • bb59e3a64e Use the new arrow and variants to reduce duplication for celt brit and gaul Stan 2021-02-13 23:56:39 +00:00
  • 2c9587f857 Use the new arrow and variants to reduce duplication for hele Stan 2021-02-13 23:56:20 +00:00
  • d138d7d743 Use the new arrow and variants to reduce duplication for iber Stan 2021-02-13 23:55:51 +00:00
  • 7afebf39a6 Use the new arrow and variants to reduce duplication for kush Stan 2021-02-13 23:53:45 +00:00
  • 7a71011149 Refactors smart pointers creation, reduces code duplication and improves exception safety. vladislavbelov 2021-02-13 23:53:40 +00:00
  • 425f19b8ac Use the new arrow and variants to reduce duplication for mace Stan 2021-02-13 23:53:38 +00:00
  • 5f859a90d2 Use the new arrow and variants to reduce duplication for merc and maurya Stan 2021-02-13 23:53:12 +00:00
  • 8bd8eb7acb Use the new arrow and variants to reduce duplication for pers Stan 2021-02-13 23:52:56 +00:00
  • 8c0adac8a4 Use the new arrow and variants to reduce duplication for ptol Stan 2021-02-13 23:52:25 +00:00
  • e8cfcdb6e4 Use the new arrow and variants to reduce duplication for rome Stan 2021-02-13 23:52:04 +00:00
  • 3da97821e7 Use the new arrow variants to reduce duplication for spart Stan 2021-02-13 23:51:34 +00:00
  • 808af6148f Unify sele damage level by using variants. Use the new arrow variant to reduce duplication Stan 2021-02-13 23:50:50 +00:00
  • 7697615fb4 Unify cart damage level by using variants. Use the new arrow variant to reduce duplication Stan 2021-02-13 23:50:16 +00:00
  • 1141c060f4 Add a variant for projectiles for bolt artillery and normal arrows. Stan 2021-02-13 23:49:21 +00:00
  • 565710d4c9 Fixes UB in shared_ptr usage of an array. Refs #5288 vladislavbelov 2021-02-13 23:25:41 +00:00
  • 7c2be449de Fix attack notifications with buildings Imarok 2021-02-13 21:31:16 +00:00
  • fc7da5edd1 Fixes leaking of a file handle in case of an error. Refs #5288 vladislavbelov 2021-02-13 17:57:37 +00:00
  • 0b432e7c9c Replace background color of trees by an average color to remove artifacts on filtering, flickering on some cards (when a background color leaks to the main color). Stan 2021-02-13 17:48:29 +00:00
  • 2c67a569c0 Replace background color of bushes by an average color to remove artifacts on filtering, flickering on some cards (when a background color leaks to the main color). Stan 2021-02-13 17:47:55 +00:00
  • fc39ff52fc Fix player+AI setup in MP gamesetup wraitii 2021-02-13 17:34:24 +00:00
  • b2310ad70a Makes DynamicArena more cache-friendly and removes useless member. vladislavbelov 2021-02-13 17:33:05 +00:00
  • 6085d14ca9 Increase the cose of cavalry/infantry levy techs. wraitii 2021-02-13 16:48:17 +00:00
  • 16fc7bb2de [Petra/AI] Handle permadeaths for heroes hotfix Angen 2021-02-13 11:38:58 +00:00
  • fba69b2672 Fix this.capacities not always existing when processing value modification messages. wraitii 2021-02-13 10:52:17 +00:00
  • 674cdae166 Fix issues with formation + packing. wraitii 2021-02-13 10:08:10 +00:00
  • 18bc3e47ea Prevent destroyed obstructions from reactivating. wraitii 2021-02-13 08:45:23 +00:00
  • c59d569767 Port remaining python2 helper scripts to python3, fixes #5694. Itms 2021-02-12 21:25:33 +00:00
  • f175bc4f8d Fixes big screenshots with water (reflection or refraction camera), adds big screenshot customization. vladislavbelov 2021-02-12 21:20:07 +00:00
  • 44dc2ca6f2 Reduce the normal strength. the default is way too big. Stan 2021-02-12 14:14:35 +00:00
  • bc30f422c0 Disable Parallax for new trees. Parallax isn't really visible anyway, and the work should be covered by the normal map. It's also very performance costly. Stan 2021-02-12 14:06:37 +00:00
  • 6e0d90b67b Fix clear command in lobby. Freagarach 2021-02-12 10:32:07 +00:00
  • 63e0f13f1b Reduces the number of GL state changes in GUI. vladislavbelov 2021-02-11 19:15:35 +00:00
  • 4d083660aa Fix kushite buildings death variants, Noticed by @Edwarf. Stan 2021-02-11 18:57:14 +00:00
  • 0f3d4a30a0 Fix some ptolemies death variants, Noticed by @Edwarf Stan 2021-02-11 18:56:30 +00:00
  • 95b0407388 Fix macedonian buildings death variants, Noticed by @Edwarf Stan 2021-02-11 18:55:55 +00:00
  • 2d288a3b11 Fix mercenary camps death variants Noticed by @Edwarf Stan 2021-02-11 18:51:14 +00:00
  • b5c7611860 Fix incorrect mercenary icon. Noticed by @Edwarf Stan 2021-02-11 18:49:14 +00:00
  • 037f2b71c4 Fix Spartan destruction variants not having smoke use the variant. Stan 2021-02-11 14:56:42 +00:00
  • 34da01301c Introduce destructions variants and use them to clean structures death variants. Stan 2021-02-11 13:18:29 +00:00
  • c61ea0334b Fix some icons on borg-'s request Stan 2021-02-11 11:23:20 +00:00
  • 183377c302 New sling sounds Patch by: @Samulis This was SVN commit r24874. Stan 2021-02-11 00:21:33 +00:00
  • 02f8d1739f Reduced metallic impact for all melee sounds, blended existing sword sounds into sword attacks. Stan 2021-02-11 00:20:45 +00:00
  • 98d60dab18 Improve training sounds for merchants and priests Patch by: @Samulis This was SVN commit r24872. Stan 2021-02-11 00:17:58 +00:00
  • 0ee2399458 Increase the difference between the chopping and building sounds Patch by: @Samulis Reported by: @Badosu This was SVN commit r24871. Stan 2021-02-11 00:16:13 +00:00
  • 65aa3d9292 Switches decals to VBChunk to reduce the number of state changes. vladislavbelov 2021-02-10 23:48:43 +00:00
  • e7e218a3bc Fix no-formation orders after several formation orders. wraitii 2021-02-10 19:23:39 +00:00
  • 11fde58751 Fix positioning of the research progress icons below the counters overlay Imarok 2021-02-10 16:59:50 +00:00
  • 5e1b84ed64 Batches decals and reduces the number of state changes. vladislavbelov 2021-02-10 16:42:56 +00:00
  • 8ea4f3186c Allow capture when falling back to "WalkAndFight" in COMBAT.APPROACHING wraitii 2021-02-10 13:49:13 +00:00
  • e94e1f1fcf Better fix for formation waltzing, revert 5d96346ac5. wraitii 2021-02-10 09:59:39 +00:00
  • 06639a0383 Ignore MoveToChasingPoint orders when not chasing. wraitii 2021-02-10 08:14:38 +00:00
  • 990f09e67e Changes CVertexBufferManager container from std::list to std::vector. vladislavbelov 2021-02-08 22:37:44 +00:00
  • 6d4fd01a59 Separates allocated vertex buffers into groups for data locality. vladislavbelov 2021-02-08 22:34:10 +00:00
  • f1e812bc32 Reuse the same formation controller when formationtemplate does not change Angen 2021-02-08 18:39:26 +00:00
  • d078df0b85 Get the public IP from the lobby if not using STUN. wraitii 2021-02-08 15:47:34 +00:00
  • c009eae0a5 Lobbybots: update readme to reflect mod_ipstamp being optional wraitii 2021-02-08 14:22:01 +00:00
  • f222dd2d3e Make pages relying on hotkeys more resilient Reviewed by: @wraitii Differential Revision: https://code.wildfiregames.com/D3541 This was SVN commit r24856. Stan 2021-02-08 13:56:40 +00:00