historic_bruno
4eec2bf5d2
Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
...
Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.
This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
Ykkrosh
6fc508f662
Fix non-PCH build.
...
Fix typo.
This was SVN commit r11327.
2012-03-13 21:39:01 +00:00
Ykkrosh
e9bbf25997
Remove some redundant code
...
This was SVN commit r11252.
2012-03-05 18:30:00 +00:00
Ykkrosh
dc715fe57f
Remove some unused includes
...
This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
historic_bruno
d60df4b127
Adds saved game deletion. Refs #1090
...
Documents a few things related to saved games.
This was SVN commit r11233.
2012-03-04 05:27:17 +00:00
vts
4cb7972ec2
Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678 .
...
This was SVN commit r11232.
2012-03-03 23:48:04 +00:00
historic_bruno
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
...
This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
historic_bruno
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
...
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
Ykkrosh
5009636e39
Improve Android compatibility.
...
Basic touchscreen input for testing.
Better GLSL support for map rendering.
This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
Ykkrosh
c888c00377
Avoid unnecessary use of printf in text renderer.
...
This was SVN commit r11154.
2012-02-25 17:14:47 +00:00
historic_bruno
b4a33851e6
Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167 .
...
Adds COLLADA conversion to archive builder.
Fixes archive builder on Windows.
Moves error logging from CCacheLoader::TryLoadingCached to its callers,
because this failure can be legitimate (in the case of uncached .pmd/psa
files).
This was SVN commit r11100.
2012-02-19 03:30:59 +00:00
Ykkrosh
832a51da80
GLSL text support
...
This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
Ykkrosh
f4625e69af
Partial Android compatibility.
...
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
Ykkrosh
d70a981377
Android fixes
...
This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
Ykkrosh
9972eb8cae
Enough GLES compatibility to reach the menu screen
...
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh
531b40578a
More GLES compatibility.
...
Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
Ykkrosh
db85833655
More GLES compatibility.
...
Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
...
Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
Ykkrosh
3fab2729b5
Partial SDL2 compatibility
...
This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
historic_bruno
41e3bad341
More build fixes for FreeBSD.
...
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.
This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
historic_bruno
fc27a5c0ea
More FreeBSD build fixes.
...
Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
Ykkrosh
cc5a0fba4e
Use shader API for GUI text.
...
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
Ykkrosh
04c63a4093
Clean up some text rendering to avoid relying on deprecated GL matrix state.
...
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
Ykkrosh
8ca59d418d
Partially fix hotloading (see #848 )
...
This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
Ykkrosh
d40e4797de
Report timer_Resolution via hwdetect
...
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
historic_bruno
c8bf34948c
Fixes no PCH build. Fixes #1113 .
...
This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
Ykkrosh
1389e754de
Include *.DELETED files when building archives. See #1110 .
...
This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
historic_bruno
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
...
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh
6bb54ee1d4
Fix Windows build
...
This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
Ykkrosh
d07eac218c
SDL 1.3 build fixes.
...
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
historic_bruno
1e4b950ed1
This was SVN commit r10870.
2012-01-05 03:38:54 +00:00
historic_bruno
29a8f01254
Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
...
This was SVN commit r10869.
2012-01-04 22:48:32 +00:00
Ykkrosh
10527b4551
Fix #1092 (script runtime mismatch when saving games)
...
This was SVN commit r10868.
2012-01-04 15:28:48 +00:00
Ykkrosh
56bd4b37cd
Fix #1064 more
...
This was SVN commit r10860.
2012-01-03 15:42:03 +00:00
Ykkrosh
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
...
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
janwas
23308f0259
wsdl: add error checks, add support for bpp in sdl_surface
...
This was SVN commit r10826.
2011-12-29 09:01:09 +00:00
Ykkrosh
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
...
This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
Ykkrosh
52756535f3
Fix crash in GL_EXT_timer_query profiler
...
This was SVN commit r10819.
2011-12-28 22:00:52 +00:00
janwas
3537ae31d5
sync with work:
...
x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)
This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
Ykkrosh
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
...
This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
Ykkrosh
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
Ykkrosh
5f0d5e4137
Tidy some whitespace
...
This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
Ykkrosh
0c84a6125b
Support larger profiler JSON output
...
This was SVN commit r10781.
2011-12-21 11:28:24 +00:00
Ykkrosh
0ba908816f
Fix line endings
...
This was SVN commit r10635.
2011-11-29 21:04:38 +00:00
Ykkrosh
8492426a14
Rough support for profiling replay mode and scripts
...
This was SVN commit r10634.
2011-11-29 20:32:43 +00:00
Ykkrosh
e74d6707e4
Avoid calling glGenQueries while a timer query is active (hopefully fixes #1033 )
...
This was SVN commit r10622.
2011-11-27 22:24:05 +00:00
janwas
301854702c
add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
...
refactor: split up Invalidate into RemoveFile+RepopulateDirectory
GameSetup: fix: ensure the first mod always overrides game files,
irrespective of timestamp.
This was SVN commit r10610.
2011-11-26 18:37:53 +00:00
Ykkrosh
d82b85b8f3
Fix #1025 (add config option to toggle pause on window focus loss), based on patch by markcho.
...
This was SVN commit r10609.
2011-11-26 15:23:41 +00:00
historic_bruno
39d100c732
Moves camera projection settings to default.cfg.
...
Changes field of view (FOV) to 45 degrees per discussion. Fixes #941 .
Tweaks default camera zoom and rotation accordingly.
This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
Ykkrosh
6b1ce04aad
Fix VC2008 compatibility
...
This was SVN commit r10544.
2011-11-16 17:49:28 +00:00