janwas
f911bdc4b1
move debug_microlog to debug.cpp, call it debug_wprintf_mem. move MICROLOG define to pyrogenesis.h.
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major cleanup+documenting in debug.h; added breakpoint interface.
sysdep: moved debug_out definition to udbg.cpp
This was SVN commit r2287.
2005-05-11 22:44:20 +00:00
janwas
0e4624397a
breakpoint WIP
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This was SVN commit r2280.
2005-05-11 04:37:05 +00:00
janwas
11904b70b3
symbol->descriptive_string cache - avoids redundant debug_resolve_symbol calls.
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basically extracted all portable symbol code from wdbg and mmgr, so that
we can use it on linux as well.
This was SVN commit r1891.
2005-02-02 03:35:25 +00:00
janwas
2d1ba66dc8
mmgr.cpp: uses assert2 when something fails (so you get a pretty stack trace
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mmgr.h: remove everything if !defined(USE_MMGR); move dox to end of file
debug.h: fix stupid n00b bug in assert2 (expr wasn't in "()" )
This was SVN commit r1822.
2005-01-26 00:33:45 +00:00
janwas
cb74250a51
- moved assert2 to sysdep/debug.h
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- sysdep/debug.h includes platform-specific version, so they can define
debug_break
- no longer a debug_break wrapper that calls to specific versions (so
that the debugger breaks in the target function directly)
- unix-specific stuff is only debug ATM; call it udbg instead of unix.*
This was SVN commit r1813.
2005-01-25 18:27:00 +00:00
janwas
9cadcd875d
lint fixes; no longer dynamically load dbghelp (can always distribute required version)
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work in progress: cleaning up debug info, add functions for mmgr to
query caller
This was SVN commit r1781.
2005-01-23 18:07:34 +00:00
olsner
b2afef529c
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
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This was SVN commit r912.
2004-08-05 13:07:51 +00:00
janwas
05f02111da
split debug functions out into separate sysdep/debug header
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This was SVN commit r883.
2004-08-02 13:47:38 +00:00