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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-11-09 20:03:42 +00:00
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2,517 Commits 2 Branches 39 Tags
f5613e74c8e5a1f602f8ca15e565bd18a1492821
Commit Graph
7 Commits
Author SHA1 Message Date
Ykkrosh 38b30e5eb4 Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
This was SVN commit r1718.
2005-01-13 00:17:31 +00:00
Ykkrosh 15fcf8f054 Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
Ykkrosh 6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
Ykkrosh aa1442e8f8 Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
Ykkrosh ffb5f87857 Corrected mesh manager's use of hashmap. Added CStrW support to JS/GUI interface. Added error checking to CStr::Left/Right to make bugs more obvious.
This was SVN commit r1456.
2004-12-05 18:26:43 +00:00
MarkT 793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
Calefaction e3137cd302 Various updates, including the new MeshManager
This was SVN commit r1295.
2004-11-08 22:02:01 +00:00
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