Commit Graph

23 Commits

Author SHA1 Message Date
janwas f19d8dafee improved update frequency and accuracy of progress bar (by splitting up more init functions).
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take

This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
Ykkrosh 79da4bf050 On-demand loading of actors (sort of)
This was SVN commit r2017.
2005-03-19 11:55:27 +00:00
janwas 308535d58d add instrumentation to see what's slow when starting a session
renderer: also move list of alpha maps here from InitResources

This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
janwas e6c8cef293 types.h => lib/types.h (avoid name collision)
This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
Ykkrosh 03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
Ykkrosh 880634b598 Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
NoMonkey d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey 19fd48b1d5 This was SVN commit r1790. 2005-01-23 21:56:47 +00:00
Ykkrosh a410c2852c Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
MarkT 25fdbfd931 Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
Ykkrosh 1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
Ykkrosh 4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
Ykkrosh fc4a34d768 Nicer XML-writing system
This was SVN commit r1711.
2005-01-11 20:15:39 +00:00
Ykkrosh 6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
Calefaction 955ddcf9a1 More programmable pipeline updates
This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
olsner 09f47d6820 Core Classes Reorganization:
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
2004-07-31 15:57:18 +00:00
janwas 15ca5cbf21 newline stomper and fixed warnings
This was SVN commit r473.
2004-06-11 02:14:18 +00:00
notpete 05ae51351c Minor change to support on-demand texture loading; fixed backwards orientation issue.
This was SVN commit r413.
2004-06-07 19:57:19 +00:00
MarkT d32be2011f Pathfinding tweaks; coldet fixes.
This was SVN commit r379.
2004-06-03 02:20:48 +00:00
olsner af3cb23fde Minor changes for linux
This was SVN commit r348.
2004-06-02 15:03:17 +00:00
janwas 3abf9ac4b5 lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines
This was SVN commit r334.
2004-06-01 17:34:12 +00:00
notpete 02ec5888ec Fixed 180 degree rotation issue caused by missed merge with Mark's code on last check in.
This was SVN commit r316.
2004-05-29 23:35:31 +00:00
notpete 7fb944a1e1 Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
2004-05-29 20:56:24 +00:00