Commit Graph

11 Commits

Author SHA1 Message Date
NoMonkey 761dfde0c5 This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
Ykkrosh 465ceff912 More leak fixes
This was SVN commit r1514.
2004-12-16 12:41:54 +00:00
janwas 77196dbe06 less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
This was SVN commit r1467.
2004-12-07 02:04:38 +00:00
Calefaction 955ddcf9a1 More programmable pipeline updates
This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
Ykkrosh 0a4c838185 Exciting space->tab transformations
This was SVN commit r1265.
2004-10-21 15:04:19 +00:00
Calefaction 50dee130ae Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
olsner b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT e4fe4ed602 JS Interface to entities. It even partially works now.
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete a7d0c194ad Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
2004-06-07 19:53:58 +00:00
janwas 1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete 6f20408595 Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
2004-05-29 20:51:42 +00:00