Commit Graph

3054 Commits

Author SHA1 Message Date
Mythos_Ruler 7531cab8a6 Added lions to the map.
This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
Ykkrosh 4e065b52c2 Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
Mythos_Ruler 1775d7b244 #More eyecandy stuff.
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
ShieldBearer 94261c036c #New fauna lion
This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
Mythos_Ruler d0d879d3f6 Some new fallen columns eye candy.
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
Ykkrosh 924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
Mythos_Ruler 8886841860 This was SVN commit r8159. 2010-09-22 06:48:14 +00:00
Mythos_Ruler 1caa4e7016 new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
ShieldBearer 45bd668934 This was SVN commit r8156. 2010-09-22 06:22:24 +00:00
Mythos_Ruler 6f69e02490 This was SVN commit r8155. 2010-09-22 03:55:26 +00:00
Mythos_Ruler ac7a170f95 A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
Mythos_Ruler 9ed1b9b773 A water-worn terrain texture for savanna biome.
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
Mythos_Ruler c5610cd111 Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
Mythos_Ruler f509de5a45 This was SVN commit r8151. 2010-09-22 00:26:01 +00:00
Mythos_Ruler 024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
Mythos_Ruler 97b8db723c A wing texture for Pegasus.
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
Mythos_Ruler 5db5aa6ad9 #New giraffe fauna.
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
Mythos_Ruler 2897b737fd This was SVN commit r8146. 2010-09-20 06:19:50 +00:00
Mythos_Ruler 76c5874a8c New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
Mythos_Ruler bc68a32076 Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
Mythos_Ruler 643decf96f Moved savanna terrains to Public Mod.
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
Mythos_Ruler 127a0f3d7d This was SVN commit r8142. 2010-09-20 02:48:29 +00:00
Mythos_Ruler 86b6ccd7e9 Moar savanna terrain stuff
This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
Mythos_Ruler ce44425289 This was SVN commit r8140. 2010-09-20 02:22:23 +00:00
Mythos_Ruler ae5baaadec Updating the Savanna terrains.
This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
Mythos_Ruler ea80667dfc #Organizing and revamping some terrain stuff for Alpha II. ;)
This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
Mythos_Ruler 6465bd66ff Fixed a couple of things.
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
Mythos_Ruler 19eec7fde2 Made a new "grape vine" object and added it to Arcadia II.xml
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
Ykkrosh 3c35d5e469 Convert broken unloadable .dds file to .png
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
Mythos_Ruler 3a47d3b51b Fixed Arcadia. I had previously committed a messed up map.
This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
Mythos_Ruler cccbf39640 This was SVN commit r8128. 2010-09-18 15:02:30 +00:00
Mythos_Ruler b7357380ae This was SVN commit r8127. 2010-09-17 23:12:58 +00:00
Mythos_Ruler 79915a17a5 An additional Grass color variation, plus playing with the city tile feature.
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
Mythos_Ruler 15da9d9602 Arcadia I and II map tweaks.
This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
Mythos_Ruler 9faaeeebd4 The map seemed to have a problem with it, so I am remaking it.
This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
Mythos_Ruler d000411727 This was SVN commit r8114. 2010-09-13 21:12:32 +00:00
Mythos_Ruler 474b91fabf Added description to map and Stone to the center.
This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
Mythos_Ruler 594cad069f #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
Mythos_Ruler f5a7e64fda This was SVN commit r8111. 2010-09-13 05:05:19 +00:00
Mythos_Ruler 88307763f6 New "Stoa" object.
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
Mythos_Ruler e9ec4ba1fa New temple portrait. WIP Arcadia II.
This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
Ykkrosh 1cc4d358d7 Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
Mythos_Ruler 19ba2927d8 adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
Mythos_Ruler 7cba57c2dd PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
Ykkrosh f3c9a59d29 Fix layout errors and crash with Atlas terrain previews.
Fix warning.

This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
Ykkrosh c8eaee35cc Add initial texture conversion settings.
Replace button texture with higher-quality PNG.

This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
Ykkrosh 96a8c7bd91 Remove default LOD bias.
Disable GL automatic mipmap generation.

This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
Ykkrosh f12fa90e4b Add data files for texture manager tests.
This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
Ykkrosh 67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
Mythos_Ruler 933fb2dc9f new Greek Wall
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00