Commit Graph

20 Commits

Author SHA1 Message Date
elexis 416049e4b4 Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139.
Remove the unused "recharge" attack timer which was introduced in
b21e798243 but should have been removed with 4e5c5e2d8f.

This was SVN commit r18599.
2016-08-11 14:35:50 +00:00
sanderd17 7f74f7d218 Make capture attack visible in Atlas
This was SVN commit r16569.
2015-04-23 17:14:15 +00:00
leper bec33070ea Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
This was SVN commit r13060.
2013-01-09 14:39:25 +00:00
historic_bruno 3ef639c4bc Adds new texture names to actor editor choices
This was SVN commit r12332.
2012-08-09 04:02:49 +00:00
quantumstate 1f15257987 Update actor editor for data driven textures. From zoot. Refs #1493.
This was SVN commit r12184.
2012-07-23 22:51:20 +00:00
historic_bruno 1d677156fd Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
historic_bruno 9af4851508 Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned).
This was SVN commit r10056.
2011-08-22 04:11:21 +00:00
historic_bruno 4a3230a870 This was SVN commit r9610. 2011-06-09 23:52:29 +00:00
historic_bruno b4503bb61e Simplifies random map output, see #782.
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.

This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
historic_bruno ad6f305359 Integrates random maps with Atlas. Fixes #460.
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.

This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
WhiteTreePaladin ff3c7b46f4 Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
Added placeholder cursor for ruins
Added entities for testing these types

This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
Ykkrosh 7862536717 Added "root" prop-point to Actor Editor dropdown list
This was SVN commit r6354.
2008-09-10 22:22:28 +00:00
Ykkrosh 52aa29681c Atlas: Partial porting of the Terrain section to JS.
Slightly nicer rendering of circular brush previews.

This was SVN commit r5168.
2007-06-12 22:01:25 +00:00
Mythos_Ruler 83928926ec This was SVN commit r4622. 2006-11-07 03:12:52 +00:00
Ykkrosh 35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
Wijitmaker c0eb742373 Changed player colors to be more consitant in terms of brightness and hue
This was SVN commit r2985.
2005-10-22 09:59:47 +00:00
Wijitmaker dc210f9f0e playercolor adjustments
This was SVN commit r2205.
2005-05-01 11:51:07 +00:00
Ykkrosh c024155e88 Customisable colour settings.
This was SVN commit r2197.
2005-04-29 20:36:00 +00:00
Wijitmaker 7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
Ykkrosh 6dbe768dd9 Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
This was SVN commit r2044.
2005-03-24 12:53:48 +00:00