Commit Graph

27 Commits

Author SHA1 Message Date
elexis 62061557db Host on arbitrary UDP ports. Patch in cooperation with Imarok, fixes #3575.
This was SVN commit r18372.
2016-06-13 16:56:14 +00:00
elexis 248a48d88a Major network cleanup. Patch by Imarok.
Access the server from the client only, not from the GUI (except for
autostarted games).
Thereby lay the foundation for clients to setup the game (refs #3806)
and dedicated hosting (refs #3556).
Doesn't transfer nor remove the SetTurnLength showcase from 0ebe3486b6.

This was SVN commit r18322.
2016-06-04 12:08:30 +00:00
elexis 4944d9b83c GUI / messagebox cleanup.
Remove pointless "mode" argument from messageBox and add newlines to its
calls.
Remove unused variable codes, trailing whitespace and useless comments.
Remove redundant button init code by using a loop (forEach to avoid a
closure).
Inline many unneeded variables.
Add missing translate to gamesetup_mp.js.
Quote object keys and capitalize globals correctly.

This was SVN commit r18178.
2016-05-15 04:04:31 +00:00
elexis f64f1c4ade Show a hint when failed to connect to a game stating that it is likely caused by the host not forwarding the UDP port. Patch by Stan, fixes #3570.
This was SVN commit r18176.
2016-05-15 00:37:58 +00:00
elexis 71c441b092 GUI cleanup.
Remove a wrong translation comment.
Nuke duplicate calls.

This was SVN commit r18151.
2016-05-10 02:35:12 +00:00
elexis 983ef2ed2c Add translation context to the "Unknown" strings, allowing to chose a different translation for every occurance.
This was SVN commit r18112.
2016-04-30 14:01:07 +00:00
Itms d70062c348 Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
Based on a patch by elexis, fixes #3907

This was SVN commit r18091.
2016-04-24 20:48:53 +00:00
elexis d61e315f4d Fix few style issues remarked by leper.
Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.

This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
elexis 042c9a9334 Allow hosting matches with 8 players and up to 16 observers, fixes #3254.
The host can change the number of allowed observers in running games.

Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671.

Send clients a new disconnect reason "Server full" instead of letting
them timeout.

This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
elexis f2ed0098ee Make the playername-deduplication ("User" -> "User (2)") optional.
Have it disabled by default to fix #3604.
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.

This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
elexis f8b20d181d Add chat-addressee dropdown, refs #1767.
Add observer-only chat and allow private messages from observer to
observer.
Prevent defeated players from using the team-chat, fixes #3441.

This was SVN commit r17771.
2016-02-18 01:09:56 +00:00
elexis 22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
elexis ab16ddb256 Show a more specific disconnect-message in case the host closed the server. Refs #3264, #3570.
This was SVN commit r17710.
2016-01-25 12:56:30 +00:00
elexis 9f334036ef Do not align object properties.
Do not construct objects if they only contain two atomic elements.
Revert getDisconnectReason so as to have a custom message for the error
case. Add a warning.

This was SVN commit r17601.
2016-01-04 17:59:12 +00:00
elexis 6cdd99474a Fix fail.
This was SVN commit r17570.
2015-12-30 11:17:50 +00:00
elexis 7648b4f482 Gamesetup and session cleanup.
Convert network commands to an object and simplify the formating of
system chat messages.

This was SVN commit r17569.
2015-12-29 15:29:24 +00:00
elexis 46a42c04ef Gamesetup message cleanup.
Transform switch-statements into objects.
Make them more consistent, in particular the kick/ban and
ready-messages.
Also colorizes the playername in disconnect messages.
Fix a wrong comment in the network code and remove a duplicate check
(AIs).

This was SVN commit r17568.
2015-12-29 14:45:53 +00:00
elexis f8ec158116 Session cleanup.
Transform trivial switch-statements to objects.
Move removeOldChatMessage right below addChatMessage, since it is only
used there.

This was SVN commit r17566.
2015-12-28 23:16:33 +00:00
elexis a280cb87db Colorize playernames when using the /list command in the gamesetup/session.
Add two missing semicolons and remove an unnecessary one.
Eliminate formatClientList, message, formattedUsername and
formattedUsernamePrefix.
Move four hardcoded colors to globals.

This was SVN commit r17554.
2015-12-25 23:49:28 +00:00
elexis 6e80288d30 Add a chat-command to clear all messages. Works for lobby, gamesetup and session. Patch by ruiRanger, fixes #3396.
This was SVN commit r17465.
2015-12-14 03:12:26 +00:00
leper 32da740f14 Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241.
This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
Itms e56dddbefb Optionally allow observers to rejoin a game when they weren't here during the game setup.
Patch by elexis, fixes #3242.

This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
leper 38a007f6fa Properly escape a string.
This was SVN commit r16414.
2015-03-15 04:15:57 +00:00
Gallaecio e05c8263c5 Internationalization of the public mod (JavaScript and GUI XML side)
It includes a marvelous language selection menu developed by Yves.

It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.

This patch includes code by Yves, sanderd17, leper and Gallaecio.

Ref #67

This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
Ykkrosh 7a58980ad6 Remove unneeded genericity
This was SVN commit r7712.
2010-07-07 10:47:20 +00:00
Ykkrosh 6bd38c1e5d Report errors when hosting/joining fails
This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
Ykkrosh 31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00