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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-22 20:27:51 +00:00
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3,375 Commits 1 Branch 39 Tags
e0dfbe719db77eece5f0aeebfdb09756bc75f985
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5 Commits

Author SHA1 Message Date
Ykkrosh 3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh 3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
notpete 97b7efab20 Fixed some assumptions PATCH_SIZE is 16.
This was SVN commit r415.
2004-06-07 19:59:20 +00:00
janwas c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
notpete 7fb944a1e1 Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
2004-05-29 20:56:24 +00:00
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