leper
234aa36b25
Update the documentation on how to write simulation components.
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Mention how to handle const methods (be1a205f91 , D75).
Note that parameters are passed as const references (1a66f510d0 ).
Also remove mention of jsval (which is deprecated).
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D374
This was SVN commit r19484.
2017-04-30 23:48:54 +00:00
leper
ecaa8434b1
Cinematic path node moving tool for Atlas. Patch by Vladislav.
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Differential Revision: https://code.wildfiregames.com/D369
This was SVN commit r19483.
2017-04-30 23:47:16 +00:00
elexis
bbf7321ec0
Use the slider for the number of shader graphics setting.
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Thereby remove the only hardcoded reference of options.json from
options.js.
Rename Gain to Volume, refs #4039 .
Differential Revision: https://code.wildfiregames.com/D398
Reviewed By: Vladislav
This was SVN commit r19482.
2017-04-30 21:51:00 +00:00
elexis
0ab4660e83
Fix Iberian Sandbox map that was flooded after some change after Alpha 19 before Alpha 20.
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Reported by cc, patch accepted by wraitii.
This was SVN commit r19481.
2017-04-30 17:35:30 +00:00
wraitii
c016a74309
Add sliders to the GUI. Use them for the sound/music volume controls.
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Patch by vladislavbelov, based on a patch by dpiquet.
Fixes #4039 .
Differential Revision: https://code.wildfiregames.com/D325
This was SVN commit r19479.
2017-04-30 16:51:18 +00:00
elexis
ca90b3b22a
Nerf briton hero Cunobelin.
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Differential Revision: https://code.wildfiregames.com/D395
Reviewed By: fatherbushido
Discussed with: Grugnas, causative, Hannibal_Barca, borg-
This was SVN commit r19478.
2017-04-30 16:18:13 +00:00
elexis
b5afc040ef
Catafalque aura finetuning and some string fixes reported on transifex.
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Buff Athenian and Persian catafalque, fix Gaul and Spartan catafalque,
nerf Iberian catafalque.
Differential Revision: https://code.wildfiregames.com/D331
Patch By: Hannibal_Barca and translators
This was SVN commit r19477.
2017-04-30 16:08:26 +00:00
elexis
1235b0b8fe
Nerf Iberian fireships as they are much cheaper than garrisoned WarShips, easier to spam and destroy docks 5 times faster.
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Double decay rate, so that the lifespan becomes 1min 23sec instead of
the original 2min 46sec.
Increase train time form 20 to 30.
Increase cost from 200 wood to 300.
Differential Revision: https://code.wildfiregames.com/D388
Numbers By: Hannibal_Barca
Reviewed By: fatherbushido
Discussed with: causative, Grugnas and scythetwirler
This was SVN commit r19476.
2017-04-29 20:00:44 +00:00
elexis
7f573cb86d
Move lobby chat commands in a global object and add /help command to explain the usage on these commands.
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Differential Revision: https://code.wildfiregames.com/D323
Based on patch and reviewed by: Vladislav
This was SVN commit r19475.
2017-04-29 18:58:56 +00:00
elexis
5a4cbc9261
Move CinemaManager includes forgotton in 5d49e6c456 to the right place, thus fixing the build without precompiled headers.
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Refs https://code.wildfiregames.com/D385
Reported by: leper
Fix proposed by: Vladislav
This was SVN commit r19473.
2017-04-29 18:08:06 +00:00
elexis
a8ac5ccede
Add support for resource descriptions and display them in the tooltip of the resource counts shown in the top panel.
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Differential Revision: https://code.wildfiregames.com/D199
Proposed and tested by: wowgetoffyourcellphone
This was SVN commit r19472.
2017-04-29 17:57:10 +00:00
mimo
185261275f
Fixed lost selection in the load game page. Patch by Vladislavbelov
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Summary: When delete a selected row, selection didn't appear after
10b49f9c18 .
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D392
This was SVN commit r19471.
2017-04-29 16:42:12 +00:00
elexis
53eed3b50d
Restore selected mod and fix reset button in the mod selection screen.
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Differential Revision: https://code.wildfiregames.com/D312
Fixes #4397
Patch By: Vladislav
This was SVN commit r19470.
2017-04-29 01:54:44 +00:00
elexis
2d999a746e
Actually stop connecting to the lobby if the user cancelled the login.
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Fixes #4438
Patch By: sbirmi
This was SVN commit r19469.
2017-04-29 00:03:41 +00:00
elexis
41d4649c6d
Remove unused, deprecated SendGetGameList from the lobby.
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Differential Revision: https://code.wildfiregames.com/D389
Reviewed By: scythetwirler
Refs D207
This was SVN commit r19467.
2017-04-28 23:22:41 +00:00
elexis
a227a7f45b
Remove optional arguments from randFloat, since the function can be called from the simulation and that should explicitly specify arguments if the defaults aren't entirely self-evident.
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Make a lot of calls easier to read.
Differential Revision: https://code.wildfiregames.com/D372
Patch By: bb
Refs #4326 D121
This was SVN commit r19464.
2017-04-27 14:57:21 +00:00
elexis
e6a0c7ae77
Remove SendGetRatingList lobby function which is deprecated and ignored serverside since 1a15131d2d because it caused performance issues and therefore shouldn't be used anymore.
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Fixes #4151
Patch by: sbirmi
This was SVN commit r19463.
2017-04-27 11:42:51 +00:00
elexis
b9583aefb7
Sort aura templates into a more clear directory structure.
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Differential Revision: https://code.wildfiregames.com/D288
Reviewed By: bb
This was SVN commit r19462.
2017-04-26 21:14:16 +00:00
elexis
72d4f41467
Fix beach painting on the Corsica vs Sardinia map that broke everything on tiny sizes.
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Differential Revision: https://code.wildfiregames.com/D384
Fixes #4531
Reviewed By: bb
This was SVN commit r19461.
2017-04-26 20:35:08 +00:00
elexis
8cb4551051
Add asian elephant infant template and use it for the India map.
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Differential Revision: https://code.wildfiregames.com/D376
Reviewed By: Hannibal_Barca
This was SVN commit r19460.
2017-04-26 20:30:00 +00:00
mimo
42759d94a2
petra should be less demanding when low resources available if it already starts with a market
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Summary: as the title say. In addition, with the patch, it can already
use the available market at phase 1 while before, it waited for phase 2.
Checked by Sandarac and elexis
Differential Revision: https://code.wildfiregames.com/D349
This was SVN commit r19459.
2017-04-26 18:29:36 +00:00
fatherbushido
d57e3cd743
Sort and update help list of category build and training restrictions. Reviewed by elexis.
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Differential Revision: https://code.wildfiregames.com/D386
This was SVN commit r19458.
2017-04-26 13:54:41 +00:00
elexis
f399e68654
Fix the lobby bot following the entity class rename in ad17e320be
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Differential Revision: https://code.wildfiregames.com/D383
Patch By: user1
Refs #4536 D244
This was SVN commit r19457.
2017-04-25 16:53:42 +00:00
fatherbushido
40d219f342
Add Spartan team bonus. Patch by Grugnas.
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Differential Revision: https://code.wildfiregames.com/D382
This was SVN commit r19456.
2017-04-25 14:30:40 +00:00
elexis
9f8e1eb59d
Add UnitAI CanPatrol boolean property to selectively disable patroling for some units, in particular animals, traders, fishing ships and female citizens.
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Differential Revision: https://code.wildfiregames.com/D192
Reviewed By: Vladislav
This was SVN commit r19455.
2017-04-25 11:22:41 +00:00
elexis
d1dae4fa12
Fix a rare map generation bug on India occuring if the map decided to place a stone mine one tile too far at the map border.
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Refs https://code.wildfiregames.com/D363
This was SVN commit r19454.
2017-04-25 11:07:41 +00:00
elexis
24e51f96eb
Remove useless terrain painting that is overwritten with the paintTerrainBasedOnHeight calls following that.
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Prevent rare resource collision of the starting trees with the civic
centers.
Refs https://code.wildfiregames.com/D363
This was SVN commit r19453.
2017-04-25 10:46:50 +00:00
mimo
e3daa35075
force the eject when renaming a garrisoned entity, fixes #4532
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This was SVN commit r19452.
2017-04-24 20:38:39 +00:00
fatherbushido
03d4606416
Don't try to get capture points and add capture bar of a destroyed entity in StatusBar. Reviewed by Sanderd17.
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Differential Revision: https://code.wildfiregames.com/D360
This was SVN commit r19451.
2017-04-24 19:31:17 +00:00
fatherbushido
b4aaa63508
Add tests to Barter component. Replace constants by prototype attributes in Barter component. Patch by Stan.
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Differential Revision: https://code.wildfiregames.com/D377
This was SVN commit r19450.
2017-04-24 10:18:57 +00:00
elexis
738a0651cf
Reveal the map on the wall demo map (so that it isn't entirely nor partially invisible independent of the selected gamemode and ownership).
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Fixes #4535
Reviewed By: sanderd17
This was SVN commit r19449.
2017-04-23 19:32:34 +00:00
fatherbushido
46a5b0c83f
Remove duplicated, unused, leftover wall templates and actors. Fix the related references. Patch by Grugnas. Reviewed by s0600204.
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Differential Revision: https://code.wildfiregames.com/D342
This was SVN commit r19448.
2017-04-23 17:56:57 +00:00
elexis
a6fce141b0
Random map script India.
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Differential Revision: https://code.wildfiregames.com/D363
Patch By: Hannibal Barca
Refs #4354
This was SVN commit r19447.
2017-04-23 02:02:44 +00:00
elexis
ec58e50a09
Remove a duplicate TechnologyManager getter introduced by e33d4a52e9.
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Differential Revision: https://code.wildfiregames.com/D373
Patch By: Polakrity
This was SVN commit r19446.
2017-04-23 00:30:24 +00:00
elexis
51d189c767
Display a chat notification if an ally has reached a new phase, optionally also if started or aborted.
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Remove the equivalent AI chat notifications.
Differential Revision: https://code.wildfiregames.com/D354
Patch By: Polakrity
Fixes #3512
This was SVN commit r19445.
2017-04-23 00:00:14 +00:00
elexis
8f36ca47a1
Replace input.js doubleclick hack and ease doubleclicking on moving units.
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Differential Revision: https://code.wildfiregames.com/D326
Patch By: causative
Refs #4414
This was SVN commit r19444.
2017-04-22 01:24:03 +00:00
elexis
175cded64a
Replace deprecated randInt calls (besides those in the Unknown maps).
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Differential Revision: https://code.wildfiregames.com/D278
Patch By: bb
Refs #4326
This was SVN commit r19443.
2017-04-21 21:45:00 +00:00
elexis
9027a46112
Fix player assignments, few ungatherable trees on Corinthian Isthmus (4) and place another lighthouse on the other side of the river for fairness.
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Differential Revision: https://code.wildfiregames.com/D350
Patch By: Stan
This was SVN commit r19442.
2017-04-21 12:56:04 +00:00
elexis
a3ccbba4a2
Update credits entries, refs ed5d8f749e
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This was SVN commit r19441.
2017-04-21 12:16:06 +00:00
fatherbushido
1d7b9a434f
Fix 234513ae51, one template did not validate. Noticed by phormio.
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This was SVN commit r19440.
2017-04-21 08:35:17 +00:00
fatherbushido
e960b0ef61
Add Identity component unit tests. Some code cleanup. Patch by Stan. Commented and reviewed by bb.
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Differential Revision: https://code.wildfiregames.com/D98
This was SVN commit r19439.
2017-04-20 19:51:10 +00:00
fatherbushido
234513ae51
Use per 100 meters spread values. Fix a bit the related help. Change and use simpler template values. Units will be a bit more accurate. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D361
This was SVN commit r19438.
2017-04-20 17:01:47 +00:00
fatherbushido
6401203116
Clean identation and sorting in xml templates.
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This was SVN commit r19437.
2017-04-20 06:36:38 +00:00
fatherbushido
b942e4d406
Make some wooden structures give a wood loot instead of a stone one. Patch by Grugnas.
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Differential Revision: https://code.wildfiregames.com/D265
This was SVN commit r19436.
2017-04-20 06:13:11 +00:00
Pureon
922ece9302
Icon updates
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This was SVN commit r19435.
2017-04-19 20:42:43 +00:00
elexis
026dcf10eb
Danubius random map script with reoccuring gaia ships that take control of the river and ungarrison units to attack the players.
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Places a fortified gaia village, some gaia units performing a ritual and
some towers garrisoned on islands.
The attacker and ship count increases over time.
The attacker composition is randomized per ship and switches from
citizen soldiers to champions, heroes and siege engines.
One in three matches takes place at night.
Differential Revision: https://code.wildfiregames.com/D204
Map generation based on patch by Hannibal Barca
Reviewed By: bb, FeXoR
Refs #4354
This was SVN commit r19434.
2017-04-19 14:50:48 +00:00
elexis
dcf12abe8c
Mark players as buddies in the lobby and add a symbol to identify them in the lobby playerlist, gamelist and in the game description panel of the lobby, replay and load/save screen.
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Differential Revision: https://code.wildfiregames.com/D209
Patch By: fpre aka. ffffffff
Reviewed By: causative
This was SVN commit r19433.
2017-04-19 11:51:29 +00:00
fatherbushido
89c413031f
Fix the aiming code when performing an attack. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D20
This was SVN commit r19432.
2017-04-19 07:39:19 +00:00
FeXoR
d5e254014a
Make random map Caledonian Meadows circular and some style changes. Reviewed by elexis.
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Differential Revision: https://code.wildfiregames.com/D180
This was SVN commit r19431.
2017-04-18 21:51:25 +00:00
fatherbushido
7e77e3789d
Make projectile speed templates values more consistent. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D356
This was SVN commit r19430.
2017-04-18 20:12:08 +00:00