vladislavbelov
3a4c8342a0
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
...
This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
vladislavbelov
2d0cde4e64
Disallows backend buffer uploading inside framebuffer pass.
...
Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
vladislavbelov
968fd50fb0
Moves Backend enum from CVideoMode to backends.
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
vladislavbelov
8691674cc6
Moves skybox vertex array creation and uploading before its rendering.
...
This was SVN commit r27167.
2022-10-23 14:47:23 +00:00
vladislavbelov
47aae99fbe
Skips renderer resources preloading for screenshots.
...
This was SVN commit r27156.
2022-10-13 21:46:08 +00:00
vladislavbelov
64bd81ae6b
Adds usage flags to backend textures.
...
This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
vladislavbelov
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
...
This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
vladislavbelov
8ae3a2bfd6
Adds AcquireNextBackbuffer to CDevice to have something to present.
...
This was SVN commit r27148.
2022-10-11 22:48:07 +00:00
vladislavbelov
b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
...
This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
vladislavbelov
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
...
This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
vladislavbelov
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
...
This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
vladislavbelov
178850cb23
Replaces border color of sampler by enum.
...
This was SVN commit r27134.
2022-10-08 09:40:06 +00:00
vladislavbelov
ca427529c0
Fixes include guards of CDeviceCommandContext headers.
...
This was SVN commit r27132.
2022-10-07 23:02:15 +00:00
vladislavbelov
4d77de66d4
Removes GUI dependency from Canvas2D.
...
Initially the GetDefaultGuiMatrix function was added in 4113aa0a36 and
renamed in 04c63a4093 .
This was SVN commit r27111.
2022-10-04 20:25:39 +00:00
vladislavbelov
95106b2d9b
Fixes crash in Atlas when switching from the Actor viewer. Fixes #6524
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4732
This was SVN commit r27041.
2022-08-10 17:17:24 +00:00
Stan
9d2275e26b
Fix assertion when trying to draw a line with one point. This would trigger an ensure if one enabled the unitmotion overlay.
...
Patch by: @vladislavbelov
This was SVN commit r27016.
2022-07-25 20:08:03 +00:00
Stan
ec723428d1
Logic fix for very high shadows on very large screens.
...
ON large screens like 5120x1440 calculated shadow map was 32768. That
was 16x more than high setting, 32x more than medium setting and 64x
more than low setting.
After this change shadow map sizes using very high setting by resolution
will be following:
1920x1080 - 4096
2560x1440 - 4096
3840x1440 - 4096
5120x1440 - 8192
3840x2160 - 4096
7680x4320 - 8192
Patch by: @karmux
Reviewed by: @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D4723
This was SVN commit r26983.
2022-06-23 17:04:13 +00:00
vladislavbelov
9845a99f77
Adds EGL support for Wayland.
...
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
Stan
12dfe2ce55
Use CVector2D instead of float arrays for TexturedLineRData
...
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4688
This was SVN commit r26924.
2022-06-06 21:46:37 +00:00
vladislavbelov
b0c29b8676
Removes GL types from regular renderer code after 3ed4eaf247.
...
This was SVN commit r26920.
2022-06-06 07:30:45 +00:00
vladislavbelov
54aae3e6d4
Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
...
This was SVN commit r26919.
2022-06-06 06:59:20 +00:00
vladislavbelov
095838da0a
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
...
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov
53033ceaa2
Fixes rendering reflections and refractions in case of empty scissors.
...
This was SVN commit r26902.
2022-05-24 19:15:26 +00:00
vladislavbelov
a6f60afdc5
Adds instancing support to backend and enables it for minimap.
...
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
db8d251a8b
Adds XML path of GL shader descriptions to file dependencies.
...
This was SVN commit r26864.
2022-05-09 10:13:19 +00:00
vladislavbelov
132058bc04
Fixes RenderDoc captures by calling glGetProgramivARB to get constants only for ARB shaders.
...
This was SVN commit r26863.
2022-05-09 08:22:21 +00:00
vladislavbelov
67e8e28006
Fixes dynamic GL buffer orphaning forgotten in cff79b421a. Fixes #6533
...
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4638
This was SVN commit r26859.
2022-05-08 22:45:54 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
...
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
b808adcc00
Disables writing depth for decals as they follow terrain and water (if floating) shape. Fixes #6494
...
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4637
This was SVN commit r26852.
2022-05-05 17:25:20 +00:00
vladislavbelov
3ed4eaf247
Removes ogl_WarnIfError from regular renderer code.
...
This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
a493a9f07f
Removes ARB switch optimization as it triggers slow down. Fixes #6525
...
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4635
This was SVN commit r26849.
2022-05-02 21:25:13 +00:00
vladislavbelov
04bd96cee0
Moves uniform and texture binding to CDeviceCommandContext.
...
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
ac60b12045
Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a
...
This was SVN commit r26835.
2022-04-27 20:04:56 +00:00
vladislavbelov
d8b8128abb
Adds AsFloatArray to CMatrix3D.
...
This was SVN commit r26834.
2022-04-27 19:53:42 +00:00
vladislavbelov
22a4db837b
Adds backend buffer upload forgotten in aba7a170d9. Fixes #6520
...
This was SVN commit r26833.
2022-04-27 19:00:06 +00:00
vladislavbelov
b26aa5936d
Avoids scoped binding of the already bound backend buffer.
...
This was SVN commit r26831.
2022-04-26 18:25:52 +00:00
vladislavbelov
98c18425a8
Adds more detailed debug name for backend buffers.
...
This was SVN commit r26830.
2022-04-26 18:16:45 +00:00
vladislavbelov
d2d22a4538
Makes the terrain and decals rendering code load effect once per usage.
...
This was SVN commit r26823.
2022-04-24 13:44:00 +00:00
vladislavbelov
d3a7491724
Removes CONFIG2_GLES from CPostprocManager and renderers.
...
This was SVN commit r26817.
2022-04-23 23:49:52 +00:00
vladislavbelov
df612ab8b4
Moves GLSL-specific uniform name workaround (added in 227f9e403f) to CShaderProgramGLSL.
...
This was SVN commit r26816.
2022-04-23 21:39:15 +00:00
vladislavbelov
aba7a170d9
Moves vertex attribute binding to CDeviceCommandContext.
...
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
7bd075d570
Moves glReadPixels to GL backend.
...
This was SVN commit r26802.
2022-04-17 14:55:00 +00:00
vladislavbelov
c6da4d9312
Adds a fallback texture to skies to avoid a crash if a sky texture was invalid.
...
This was SVN commit r26800.
2022-04-17 10:10:52 +00:00
vladislavbelov
e02b402a14
Uses vertex attribute name only for GLSL. Fixes #6500
...
This was SVN commit r26799.
2022-04-17 08:00:10 +00:00
vladislavbelov
eaac0b0dbe
Uses vertex streams to get attribute locations reducing duplication in XML.
...
Also adds missing streams.
This was SVN commit r26792.
2022-04-15 18:13:33 +00:00
vladislavbelov
37645670c1
Fixes crash in shader preprocessor introduced in d295dacb9b and appeared after 25332f9b86. Fixes #6033
...
This was SVN commit r26791.
2022-04-15 17:45:15 +00:00
vladislavbelov
2c8f4c4837
Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
...
In the future it allows to call AssertPointersBound in a more lazy way.
This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov
d8d736f0eb
Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
...
This was SVN commit r26783.
2022-04-12 17:39:05 +00:00
vladislavbelov
8c1a469253
Uses GL device capabilities for all vertex attribute locations.
...
This was SVN commit r26782.
2022-04-12 16:49:04 +00:00
vladislavbelov
ad2068dae0
Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054
...
Differential Revision: https://code.wildfiregames.com/D4601
This was SVN commit r26781.
2022-04-12 16:13:47 +00:00