vladislavbelov
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90f064ff03
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Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
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2023-01-06 00:39:25 +00:00 |
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vladislavbelov
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a6f60afdc5
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Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
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2022-05-24 07:11:23 +00:00 |
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vladislavbelov
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62e589ab76
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Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
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2022-05-08 22:02:46 +00:00 |
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vladislavbelov
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04bd96cee0
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Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
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2022-05-02 20:57:22 +00:00 |
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vladislavbelov
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aba7a170d9
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Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
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2022-04-23 20:11:14 +00:00 |
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vladislavbelov
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b4253d48cb
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Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
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2022-03-14 22:16:14 +00:00 |
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