Commit Graph

3920 Commits

Author SHA1 Message Date
Ykkrosh caad072347 Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
Ykkrosh 02e7eb69ff # Add solid black sides to the map, to hide underwater terrain.
This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
Ykkrosh c710e718aa Windows fixes
This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
Ykkrosh cb78822f19 Delete some unused bits.
This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
Ykkrosh fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
Ykkrosh 1e02fe70a7 Add texture limits to hwdetect
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
Ykkrosh 18189ef4fc Simplify terrain blend rendering to use non-indexed arrays
This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh 566bbf0fa0 Fix assertion failure when running pre-game GUI
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh 5e618e1526 Remove redundant bounds check
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh 6af877a1cb Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
Fix some warnings.

This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh 03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh 63bd39d4a5 Fix perspective calculation in CCamera::GetScreenCoordinates.
Fixes #99.

This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas fd46b9e370 fixes/improvements from work:
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation

This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh 0d8ffa58dc AoE3Ed build fixes
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh c3b734775b Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh d8cd31d4b6 Add probably-unnecessary script serialization test.
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh 19548a7379 Fix use of uninitialised variable.
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
Ykkrosh aaef1b0d74 Add script for generating mostly-useless component interaction graphs.
Fix some components to use more standard syntax.

This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas 002e3f5606 minor fixes from work; also add sys_WideFromArgv
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
Ykkrosh 2fa3c554de Windows build fixes
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh 40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
evanssthomas 5e3049f6b2 BuildLimits. Needs some configuration changes to work
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh 2fd6e2e8cc Fix some more warnings
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh 802f22485b Fix some warnings on Windows
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh ad3f33dd27 Build fix for very old SDL
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
janwas ba2a9d7af3 improvements from work: [update-workspaces required]
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling

This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
Ykkrosh 2540e17f45 Fix non-PCH builds
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
Ykkrosh f04c2561b7 Various resource shuttling improvements. Fixes #672.
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
Ykkrosh 0b0b11d2e0 Fix occasional assertion failure in time warp mode
This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
Ykkrosh 8ddef2fee0 Add fast-forward/rewind commands, to help with testing.
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
historic_bruno 1201956b93 Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
historic_bruno 19dbbb816d Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
historic_bruno 95da3789cd Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
Ykkrosh 819bacd538 Automatically disable audio on OS X since it's stupid and broken.
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
Ykkrosh 5df240d97d Disable broken GUI error reporter on OS X
This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
Ykkrosh 53b1447007 Fix what looks like miscompilation with GCC 4.0 on OS X
This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
Ykkrosh 4575c26616 Disable compression of public.zip (fixes #671).
This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
Ykkrosh 4b37898ab9 Fix tests.
This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
Ykkrosh 74114bf09a Handle XMB caching with the same system as texture caching.
Fixes #694.

This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
Ykkrosh ead65712eb Delete obsolete archbuild tool
This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
Ykkrosh 6b4478209b Fix accidental use of hard-coded constant.
Don't bother recomputing terrain speeds multiple times per turn.

This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
Ykkrosh 3b405efc6b Increase serializer reserved buffer space to cope with huge maps.
This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
Ykkrosh f959390d0b Mostly fix hypothetical thread/fork interaction dangers
This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
Ykkrosh 404f7d4caa Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
Ykkrosh 94dca529b1 Fix OS X build errors
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
Ykkrosh f378a63d94 Add some tests for UnitAI.
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.

This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
fcxSanya e4d356c3bf Map exploration counter for summary screen
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00